Guitar Hero Smash Hits: Difference between revisions

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(Did some mild testing with the audio backend and EFB copy methods, which are the root causes for the lag and sound distortion. Added my findings to the page to see if it might help anyone else. Can be removed if required, just sharing what worked for me.)
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{{Infobox VG
{{Infobox VG
|developer   = Beenox Studios
|image    = [[File:GHSH.jpg|300px]]
|publisher   = RedOctane
|developer = Beenox Studios
|distributor = Activision
|publisher = Activision, RedOctane
|series     = ''Guitar Hero''
|series   = Guitar Hero
|released   = {{vgrelease|NA=June 16, 2009}}
|released = {{vgrelease|NA=June 16, 2009|AUS=June 24, 2009|EU|June 26, 2009}}
|genre       = Music, Rhythm
|genre     = Music, Rhythm
|input      = Wii Remote, Guitar Controller, Drum Controller, Microphone
|modes     = Single-player, Multiplayer (4), Co-op (4), Online (8)
|image      = [[File:GHSH.jpg|300px]]
|input    = Wii Remote, Guitar Controller, Drum Controller, USB Microphone
|modes       = Single-player, Multiplayer (4), Co-op (4), Online (8)
|forumlink = https://forums.dolphin-emu.org/Thread-wii-guitar-hero-smash-hits
|forumlink   = http://forums.dolphin-emu.org/Thread-wii-guitar-hero-smash-hits
}}
}}


'''''Guitar Hero Smash Hits''''' (titled '''''Guitar Hero Greatest Hits''''' in Europe and Australia) is a music video game making part of the ''Guitar Hero'' series. The game features 48 songs originally featured in five previous games in the series—''Guitar Hero'', ''Guitar Hero II'', ''Guitar Hero Encore: Rocks the 80s'', ''Guitar Hero III: Legends of Rock'' and ''Guitar Hero: Aerosmith''—redesigning the songs to be based on master recordings and to include support for full band play first introduced to the series in ''Guitar Hero World Tour''.
'''''Guitar Hero Smash Hits''''' (titled '''''Guitar Hero Greatest Hits''''' in Europe and Australia) is a music video game making part of the ''Guitar Hero'' series. The game features 48 songs originally featured in five previous games in the series—''Guitar Hero'', ''Guitar Hero II'', ''Guitar Hero Encore: Rocks the 80s'', ''Guitar Hero III: Legends of Rock'' and ''Guitar Hero: Aerosmith''—redesigning the songs to be based on master recordings and to include support for full band play first introduced to the series in ''Guitar Hero World Tour''.


The game reuses many elements from previous titles in the series, including ''Guitar Hero World Tour'' and ''Guitar Hero: Metallica''. Beenox designed the game around playing the greatest songs of the series at venues located in the greatest places on Earth, and created venues based on various Wonders of the World for the game. While the game's soundtrack and expansion into a four-player band were well received by reviewers, the game was highly criticized for being a full-cost standalone title instead of being downloadable content for existing games in the series.
The game reuses many elements from previous titles in the series, including ''Guitar Hero World Tour'' and ''Guitar Hero: Metallica''. Beenox designed the game around playing the greatest songs of the series at venues located in the greatest places on Earth, and created venues based on various Wonders of the World for the game. While the game's soundtrack and expansion into a four-player band were well received by reviewers, the game was highly criticized for being a full-cost standalone title instead of being downloadable content for existing games in the series.


== Problems ==
== Problems ==
=== Sound ===
{{Problems|{{#vardefineecho:problems|


=== Distorted Sound ===
Can be fixed using '''DSP HLE Emulation''' with Dolby PL II Decoder using the '''OpenAL Backend''', with latency set to '''1'''.


=== Major Lag ===
}}}}
Caused by EFB copies storing to RAM (and textures); Set to '''Store EFB Copies to Texture Only''' under Hacks to stablize


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0-8700|****|}}
{{VersionCompatibilityVersion|4.0-8779|****|Cutscenes work normally}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-8700|OS=Windows 10|CPU=Intel Core i7 3770K @ 4.1GHz|GPU=NVIDIA GeForce GTX 970|result=Runs at a somewhat stable 60FPS; Special fixes include Wii Clock override to 139%, DSP HLE emu with Dolby PL II Decoder and OpenAL Backend with latency of 1 (for audio cracking); Have to set store EFB copy to texture to keep the framerate at 60, and stable. Also used D3D plugin at 4X Native resolution; Main cause of lag is due to EFB copying to RAM and tex, set it to texture only to fix this.|tester=Anonymous}}
{{testing/entry|revision=4.0-8700|OS=Windows 10|CPU=Intel Core i7 3770K @ 4.1 GHz|GPU=NVIDIA GeForce GTX 970|result=Further testing concludes that both the audio problems and the major lag that comes from them can be solved by changing the store EFB copy method to texture only. Game suffers from the Wii's internal frame rate, but is completely playable|tester=Anonymous}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=BJWPzGNijeM|cap1=Guitar Hero Smash hits on dolphin 3.5-377  )
|vid1=BJWPzGNijeM|cap1=Guitar Hero Smash hits on dolphin 3.5-377  )
|vid2=qc41lwcbLdM|cap2=Guitar hero Smash Hits on dolphin 4.0-8445 cult of personality )
}}
}}
{{Navigation/Guitar Hero}}
{{Navigation/Guitar Hero}}


[[Category:Wii games]]
[[Category:Wii games]]