House of the Dead: Overkill: Difference between revisions

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{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=nVidia GeForce GTX 480|result=Nearly perfect, very rare minor graphics issues|tester=Brumbek}}
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=nVidia GeForce GTX 480|result=Nearly perfect, very rare minor graphics issues|tester=Brumbek}}
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.0GHz|GPU=nVidia GeForce 560 Ti|result=Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise.|tester=Arezco}}
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.0GHz|GPU=nVidia GeForce 560 Ti|result=Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise.|tester=Arezco}}
{{testing/entry|revision=3.5-144|OS=Windows 7 x64 Home edition|CPU=i5 460M @ 2.53 GHz|GPU=NVidia GTX460M|result=good, set dx9 rendering, set framerate limit to 70 FPS (PAL version) to have a normal speed. Use DSP LLE to keep video and audio sync. In cinematics and gameplay there is a transparent image which seems to be a zoomed copy of the "normal" rendering.|tester=dethegeek}}
{{testing/entry|revision=3.5-144|OS=Windows 7 x64 Home edition|CPU=i5 460M @ 2.53 GHz|GPU=NVidia GTX460M|result=good, set dx9 rendering, set framerate limit to 70 FPS (PAL version) to have a normal speed. You may use DSP LLE to keep video and audio sync in cinematics but slows down the whole game. In cinematics and gameplay there is a transparent image which seems to be a zoomed copy of the "normal" rendering.|tester=dethegeek}}
{{testing/end}}
{{testing/end}}


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