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House of the Dead: Overkill
|House of the Dead: Overkill|
|Series||The House of the Dead|
|Release date(s)|| NA February 10, 2009|
EU February 13, 2009
AUS February 19, 2009
JP September 17, 2009
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote|
|GameIDs||RHOE8P, RHOJ8P, RHOP8P|
The House of the Dead: Overkill charges you with mowing down waves of infected, blood-thirsty zombies in a last-ditch effort to survive Bayou City and uncover the horrific truth behind the origins of the House of the Dead.
Survival horror as it's never been seen before! A pulp-style take on the classic Sega light-gun shooter series. Back when the famous Agent G was still fresh out of the academy, he teamed up with hard-boiled bad-ass Agent Washington to investigate stories of mysterious disappearances in small-town Louisiana. Little did they know what blood-soaked mutant horror would await them in the streets and swamps of Bayou City.
Dual Core Problems
If you experience double images while playing, uncheck "Ignore Format Changes" and check "External Frame Buffer Virtual" under Hacks in the Graphics options. Tested on version.
Using Internal Resolutions above 1x will have a detrimental effect on this titles bloom effects.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Avoid graphics issues / crashing|
The graph below charts the compatibility with House of the Dead: Overkill since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-920 @ 3.8GHz||ATI Radeon HD 4890||The House Of The Dead: Overkill on Wii/GC Emulator (720p HD)||iNexXxuS|
|Windows 7||Intel Core i5-2500K @ 4.5GHz||NVIDIA GeForce GTX 480||Nearly perfect, very rare minor graphics issues||Brumbek|
|Windows 7||Intel Core i5-2500K @ 4GHz||NVIDIA GeForce 560 Ti||Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise.||Arezco|
|Windows 7||Intel Core i5-460M @ 2.53GHz||NVIDIA GeForce GTS 450M||good, set dx9 rendering, set framerate limit to 70FPS (PAL version) to have a normal speed. You may use DSP LLE to keep video and audio sync in videos but slows down the whole game. In videos and gameplay there is a transparent image which seems to be a zoomed copy of the "normal" rendering.||dethegeek|
|Windows 8.1||Intel Core i5-3470M @ 3.2 GHz||NVIDIA GeForce GTX 760||Game runs perfecly||zaozabot|