House of the Dead: Overkill

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House of the Dead: Overkill
House of the Dead Overkill.jpg
Developer(s) Headstrong Games
Publisher(s) Sega
Series The House of the Dead
Platform(s) Wii
Release date(s) NA February 10, 2009
EU February 13, 2009
AUS February 19, 2009
JP September 17, 2009
Genre(s) Rail shooter
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: House of the Dead: Overkill
See also...

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The House of the Dead: Overkill charges you with mowing down waves of infected, blood-thirsty zombies in a last-ditch effort to survive Bayou City and uncover the horrific truth behind the origins of the House of the Dead.

Survival horror as it's never been seen before! A pulp-style take on the classic Sega light-gun shooter series. Back when the famous Agent G was still fresh out of the academy, he teamed up with hard-boiled bad-ass Agent Washington to investigate stories of mysterious disappearances in small-town Louisiana. Little did they know what blood-soaked mutant horror would await them in the streets and swamps of Bayou City.


Dual Core Problems

Using dual core mode causes various graphics warping with the OpenGL backend, and a crash with the Vulkan back-end. Refer issue 9940/issue 9948.

Double Images

If you experience double images while playing, uncheck "Ignore Format Changes" and check "External Frame Buffer Virtual" under Hacks in the Graphics options. Tested on version 3.0-774.



Using Internal Resolutions above 1x will have a detrimental effect on this titles bloom effects.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes

Enable Dual Core

Off Avoid graphics issues / crashing

Version Compatibility

The graph below charts the compatibility with House of the Dead: Overkill since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-6372 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r4908 Windows 7 Intel Core i7-920 @ 3.8GHz ATI Radeon HD 4890 The House Of The Dead: Overkill on Wii/GC Emulator (720p HD) iNexXxuS
r7671 Windows 7 Intel Core i5-2500K @ 4.5GHz NVIDIA GeForce GTX 480 Nearly perfect, very rare minor graphics issues Brumbek
3.0-153 Windows 7 Intel Core i5-2500K @ 4GHz NVIDIA GeForce 560 Ti Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise. Arezco
3.5-144 Windows 7 Intel Core i5-460M @ 2.53GHz NVIDIA GeForce GTS 450M good, set dx9 rendering, set framerate limit to 70FPS (PAL version) to have a normal speed. You may use DSP LLE to keep video and audio sync in videos but slows down the whole game. In videos and gameplay there is a transparent image which seems to be a zoomed copy of the "normal" rendering. dethegeek
4.0-6982 Windows 8.1 Intel Core i5-3470M @ 3.2 GHz NVIDIA GeForce GTX 760 Game runs perfecly zaozabot

Gameplay Videos