House of the Dead: Overkill

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House of the Dead: Overkill
House of the Dead Overkill.jpg
Developer(s) Headstrong Games
Publisher(s) Sega
Series The House of the Dead
Platform(s) Wii
Release date(s) NA February 10, 2009
EU February 13, 2009
AUS February 19, 2009
JP September 17, 2009
Genre(s) Rail shooter
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: House of the Dead: Overkill
Playable
GameIDs RHOE8P, RHOJ8P, RHOP8P
See also...

Dolphin Forum thread
Open Issues
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The House of the Dead: Overkill charges you with mowing down waves of infected, blood-thirsty zombies in a last-ditch effort to survive Bayou City and uncover the horrific truth behind the origins of the House of the Dead.

Survival horror as it's never been seen before! A pulp-style take on the classic Sega light-gun shooter series. Back when the famous Agent G was still fresh out of the academy, he teamed up with hard-boiled bad-ass Agent Washington to investigate stories of mysterious disappearances in small-town Louisiana. Little did they know what blood-soaked mutant horror would await them in the streets and swamps of Bayou City.

Problems

Dual Core Problems

Using dual core mode causes various graphics warping with the OpenGL backend, and a crash with the Vulkan back-end. Refer issue 9940/issue 9948.

Double Images

If you experience double images while playing, uncheck "Ignore Format Changes" and check "External Frame Buffer Virtual" under Hacks in the Graphics options. Tested on version 3.0-774.

Enhancements

Bloom

Using Internal Resolutions above 1x will have a detrimental effect on this titles bloom effects. Bloom can be corrected with the following Gecko code. Use either x4 or x8, whichever is closer to the Internal Resolution you are running. You can change the Brightness line to increase or reduce the bloom brightness by replacing 3f400000 (float value = 0.75) using a float value to hex converter.

$Bloom for x4 IR
A8000000 00000000
C215E574 00000002
5484E13E 5463F0BE
7C660734 00000000
C215D0DC 00000003
39400017 54C6F0BE
54E7F0BE 5508F0BE
5529F0BE 00000000
C215D154 00000002
54C6103A 54E7103A
7F05C378 00000000
C215D494 00000003
3C608000 C0031820
EC6000F2 FC00181E
60000000 00000000
04001820 3f400000 //Brightness
E0000000 80008000
$Bloom for x8 IR
A8000000 00000000
C215E574 00000002
5484D97E 5463E8FE
7C660734 00000000
C215D0DC 00000003
39400017 54C6E8FE
54E7E8FE 5508E8FE
5529E8FE 00000000
C215D154 00000002
54C61838 54E71838
7F05C378 00000000
C215D494 00000003
3C608000 C0031820
EC6000F2 FC00181E
60000000 00000000
04001820 3f400000 //Brightness
E0000000 80008000

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes

Enable Dual Core

Off Avoid graphics issues / crashing

Version Compatibility

The graph below charts the compatibility with House of the Dead: Overkill since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-8143 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r4908 Windows 7 Intel Core i7-920 @ 3.8GHz ATI Radeon HD 4890 The House Of The Dead: Overkill on Wii/GC Emulator (720p HD) iNexXxuS
r7671 Windows 7 Intel Core i5-2500K @ 4.5GHz NVIDIA GeForce GTX 480 Nearly perfect, very rare minor graphics issues Brumbek
3.0-153 Windows 7 Intel Core i5-2500K @ 4GHz NVIDIA GeForce 560 Ti Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise. Arezco
3.5-144 Windows 7 Intel Core i5-460M @ 2.53GHz NVIDIA GeForce GTS 450M good, set dx9 rendering, set framerate limit to 70FPS (PAL version) to have a normal speed. You may use DSP LLE to keep video and audio sync in videos but slows down the whole game. In videos and gameplay there is a transparent image which seems to be a zoomed copy of the "normal" rendering. dethegeek
4.0-6982 Windows 8.1 Intel Core i5-3470M @ 3.2 GHz NVIDIA GeForce GTX 760 Game runs perfecly zaozabot

Gameplay Videos