House of the Dead: Overkill: Difference between revisions

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{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=NVIDIA GeForce 560 Ti|result=Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise.|tester=Arezco}}
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=NVIDIA GeForce 560 Ti|result=Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise.|tester=Arezco}}
{{testing/entry|revision=3.5-144|OS=Windows 7 x64|CPU=Intel Core i5-460M @ 2.53GHz|GPU=NVIDIA GeForce GTS 450M|result=good, set dx9 rendering, set framerate limit to 70FPS (PAL version) to have a normal speed. You may use DSP LLE to keep video and audio sync in videos but slows down the whole game. In videos and gameplay there is a transparent image which seems to be a zoomed copy of the "normal" rendering.|tester=dethegeek}}
{{testing/entry|revision=3.5-144|OS=Windows 7 x64|CPU=Intel Core i5-460M @ 2.53GHz|GPU=NVIDIA GeForce GTS 450M|result=good, set dx9 rendering, set framerate limit to 70FPS (PAL version) to have a normal speed. You may use DSP LLE to keep video and audio sync in videos but slows down the whole game. In videos and gameplay there is a transparent image which seems to be a zoomed copy of the "normal" rendering.|tester=dethegeek}}
{{testing/entry|revision=4.0-6957|OS=Windows 8.1 x64|CPU=Intel Core i5-3470M @ 3.2 GHz|GPU=NVIDIA GeForce GTX 760 |result=story mode not working. Shows error and crashes after loading:"Line:294 File: VertexShaderGen.cpp Time: 06:15:30 Ignore or continue?" |tester=zaozabot}}
{{testing/entry|revision=4.0-6974|OS=Windows 8.1 x64|CPU=Intel Core i5-3470M @ 3.2 GHz|GPU=NVIDIA GeForce GTX 760 |result=story mode not working. Shows error and crashes after loading:"Line:294 File: VertexShaderGen.cpp Time: 06:15:30 Ignore or continue?" |tester=zaozabot}}
{{testing/end}}
{{testing/end}}


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