House of the Dead: Overkill: Difference between revisions

m
Text replacement - "(\d+) FPS" to "$1FPS"
m (Text replacement - "(\d+) FPS" to "$1FPS")
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{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=nVidia GeForce GTX 480|result=Nearly perfect, very rare minor graphics issues|tester=Brumbek}}
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=nVidia GeForce GTX 480|result=Nearly perfect, very rare minor graphics issues|tester=Brumbek}}
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=nVidia GeForce 560 Ti|result=Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise.|tester=Arezco}}
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=nVidia GeForce 560 Ti|result=Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise.|tester=Arezco}}
{{testing/entry|revision=3.5-144|OS=Windows 7 x64|CPU=Intel Core i5-460M @ 2.53GHz|GPU=nVidia GTX460M|result=good, set dx9 rendering, set framerate limit to 70 FPS (PAL version) to have a normal speed. You may use DSP LLE to keep video and audio sync in videos but slows down the whole game. In videos and gameplay there is a transparent image which seems to be a zoomed copy of the "normal" rendering.|tester=dethegeek}}
{{testing/entry|revision=3.5-144|OS=Windows 7 x64|CPU=Intel Core i5-460M @ 2.53GHz|GPU=nVidia GTX460M|result=good, set dx9 rendering, set framerate limit to 70FPS (PAL version) to have a normal speed. You may use DSP LLE to keep video and audio sync in videos but slows down the whole game. In videos and gameplay there is a transparent image which seems to be a zoomed copy of the "normal" rendering.|tester=dethegeek}}
{{testing/end}}
{{testing/end}}