How to use the Official GameCube Controller Adapter for Wii U in Dolphin: Difference between revisions

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On Windows, the GameCube controller adapter will need a certain driver to let Dolphin detect it and use it.
On Windows, the GameCube controller adapter will need a certain driver to let Dolphin detect it and use it.


With vJoy drivers installed and the GameCube USB Adapter Driver software running, the GameCube controller will act like a generic gamepad which can be configured in Dolphin like any other controller. Unlike vJoy, Dolphin's native support will offer more straightforward and added missing supports from vJoy (i.e. force feedback), and offer better latency. vJoy and Dolphin's native support conflict with one another, so to use the native support in Dolphin, vJoy's drivers must be stopped beforehand in GameCube USB Adapter Driver's window. The GameCube USB Adapter Driver version up to v3.0 and later will use Zadig during its setup. Skip to "Dolphin setup" below if you haven't encountered any problems with it.
=== Notes about driver previously installed by another software ===
The only other software that will install the driver and make use of adapter is GameCube USB Adapter Driver, along with vJoy drivers, which can treat the GameCube controllers as generic gamepads for Windows. They can be configured in Dolphin like any other controller. Unlike vJoy, Dolphin's native support will offer more straightforward and added missing supports from vJoy (i.e. force feedback), and offer better latency. vJoy and Dolphin's native support conflict with one another, so to use the native support in Dolphin, vJoy's drivers must be stopped beforehand in GameCube USB Adapter Driver's window. The GameCube USB Adapter Driver version up to v3.0 and later will use Zadig during its setup. Skip to "Dolphin setup" below if you haven't encountered any problems with it.


=== Driver installation with Zadig ===
=== Driver installation with Zadig ===
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= Dolphin Setup =
= Dolphin Setup =


With any necessary installation complete, run Dolphin, and check "Direct Connect" under GameCube Adapter in the Controller Settings. Set GameCube ports to "Standard Controller" corresponding to each port on the adapter that is plugged in with the actual GameCube controller. Then simply start a game that uses GameCube controllers.
With any necessary installation complete, run Dolphin, and check "Direct Connect" under GameCube Adapter in the Controller Settings. Set GameCube ports to "Standard Controller" corresponding to each port on the adapter that is plugged in with the actual GameCube controller. The setup for the adapter is now completed. To test, simply start a game that uses GameCube controllers.


*Dolphin supports hot-plug, so the pads can be unplugged and plugged into other ports. If a pad is unplugged from the adapter, Dolphin will use what is configured (PC keyboard/mouse, PC gamepad etc).
* Bongos controller are supported. With Bongos controller plugged in, select "TaruKonga (Bongos)" in the Controller Settings.


*Bongos controller are supported. With Bongos controller plugged in, select "TaruKonga (Bongos)" in the Controller Settings.
* Dolphin supports hot-plug, so the pads can be unplugged and plugged into other ports. If a pad is unplugged from the adapter, Dolphin will use what is configured (PC keyboard/mouse, PC gamepad etc).


=== Adapter not detected ===
=== Adapter not detected ===
If Dolphin's controller setting still says that the adapter is not detected, then it may be only matter of changing between the USB ports and restart Dolphin, or its driver/setup might has recently been changed/overridden. You should follow the instruction again from one of the sections for your system.
If Dolphin's controller setting still says that the adapter is not detected, then it may be only matter of changing between the USB ports and restart Dolphin, or its driver/setup might has recently been changed/overridden. You should follow the instruction again from one of the sections for your system.
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