Hulk: Difference between revisions

6 bytes removed ,  16 April 2019
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0-9934|OS=Windows 10 (x64)|CPU=AMD Ryzen 5 1600|GPU=AMD Radeon RX 480|result=Playable ''to a degree''. High framerates cause dialogue cut-offs. Common problem with the game engine, as compared with the PC port. CPU Clock Override works on lower values, but must be changed constantly to different framerate changes in levels. Visually runs well, great with Per-Pixel Lighting for subtle effects. 16:9 Widescreen Hack recommended, aside from visible object occlusion.|tester=TyrannoWright}}
{{testing/entry|revision=5.0-9934|OS=Windows 10|CPU=AMD Ryzen 5 1600|GPU=AMD Radeon RX 480|result=Playable ''to a degree''. High framerates cause dialogue cut-offs. Common problem with the game engine, as compared with the PC port. CPU Clock Override works on lower values, but must be changed constantly to different framerate changes in levels. Visually runs well, great with Per-Pixel Lighting for subtle effects. 16:9 Widescreen Hack recommended, aside from visible object occlusion.|tester=TyrannoWright}}
{{testing/end}}
{{testing/end}}


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