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(→Integrated versus native mGBA: Tested this part out too.) |
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A few settings in the native mGBA are not present in the integrated version, primarily ones that aren't relevant to GameCube connectivity, such as Link Cable GBA-to-GBA multiplayer, solar sensor settings (for the ''Boktai'' games), [[Game Boy Player]] rumble support, tilt sensoring (for ''WarioWare Twisted'' and ''Yoshi Topsy-Turvy''), bilinear filtering, and integer scaling. | A few settings in the native mGBA are not present in the integrated version, primarily ones that aren't relevant to GameCube connectivity, such as Link Cable GBA-to-GBA multiplayer, solar sensor settings (for the ''Boktai'' games), [[Game Boy Player]] rumble support, tilt sensoring (for ''WarioWare Twisted'' and ''Yoshi Topsy-Turvy''), bilinear filtering, and integer scaling. | ||
The Game Boy Advance BIOS is sufficient to also play Game Boy Color and Game Boy, although there is no practical reason to do in regards to GameCube connectivity. | The Game Boy Advance BIOS is sufficient to also play Game Boy Color and Game Boy games, although there is no practical reason to do in regards to GameCube connectivity. | ||
== The Integrated GBA and Netplay == | == The Integrated GBA and Netplay == |