Killer7: Difference between revisions

52 bytes removed ,  12 December 2015
Undo revision 117506 by Iohanntachy (talk) We still have a DirectX backend
(Undo revision 117506 by Iohanntachy (talk) We still have a DirectX backend)
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If anti-aliasing is used the effect is applied prior to the distortion effect on enemies, causing a static outline while the models are moving.
If anti-aliasing is used the effect is applied prior to the distortion effect on enemies, causing a static outline while the models are moving.


=== {{s}}Hit Detection{{/s}} ===
=== Hit Detection ===
Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable. Fixed since there's no more D3D renderer.
Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable.  


=== {{s}}Missing Particle Effects{{/s}}===
=== {{s}}Missing Particle Effects{{/s}}===