| Progress Continues
We've already had 10506 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: May 2019 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
|Release date(s)|| JP June 9, 2005|
NA July 7, 2005
EU July 15, 2005
|Genre(s)||Action-adventure, Rail shooter, First-person shooter|
|Input methods||GameCube Controller|
|GameIDs||GK7E08, GK7P08, GK7J08|
Killer7 is an action-adventure video game developed by Grasshopper Manufacture and published by Capcom for the Nintendo GameCube. The game was written and directed by Goichi Suda, also known by the nickname Suda51, and produced by Hiroyuki Kobayashi. Killer7 features first-person shooter elements and a unique "on rails" control scheme, but the core adventure-style gameplay has been compared to Myst and Snatcher.
The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of one man Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in US politics and secrets about the nature of their organization.
Killer7 was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of No More Heroes.
There are no reported problems with this title.
If anti-aliasing is used the effect is applied prior to the distortion effect on Heaven Smiles enemies, causing a static outline while they are moving.
16:9 Widescreen Gecko Code
$16:9 Widescreen C2229924 00000002 C022FE40 D0230044 60000000 00000000 04313D80 3FE38E39
$16:9 Widescreen 04005100 C0220190 04005104 D0230044 04005108 4823176C 04236870 4BDCE890 0432AFD0 3FE38E39
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Avoid static outlines around enemies|
The graph below charts the compatibility with Killer7 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||Intel Atom N270 @ 1.6GHz||Intel GMA 945||Very playable 9-13FPS. Disable Lighting and sound Off for best performance.||LORPAL|
|Windows 7||Intel Pentium E2180 @ 3.00GHz||ATI Radeon HD 4650||Works like a charm 100% speed no glitches|
|Windows 7||AMD Phenom II X4 955 @ 4GHz||NVIDIA GeForce GTX 560 Ti||Works flawlessly except for blood droplets issue. DirectX 9, 1920x1080 internal res with widescreen hack, DSP LLE. Full speed(30FPS) at all times.||Royerson|
|Ubuntu 12.04||Intel Core 2 Quad Q6600 @ 3GHz||NVIDIA GeForce 8600 GTS||Linux, OpenGL. Almost perfect, full-speed with rare minor slowdowns even at 2xNative resolution, perfect sound with LLE. Angel issue present, but irrelevant with panic handlers off. Blood on stage select screen issue present. Fully playable.||ul|
|Windows 7||Intel Core i5-3350p @ 3.1GHz||AMD Radeon HD 7850||Works great in DX9, played through the entire game. Minor slowdowns with explosions and big particle effects|