Killer7: Difference between revisions

3 bytes removed ,  15 July 2012
m
Cutscene alignment (non-hyphenated still seem incorrect to me, but I can't find supportive references for either spelling and I don't want to fight about it)
m (Cutscene alignment (non-hyphenated still seem incorrect to me, but I can't find supportive references for either spelling and I don't want to fight about it))
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''Killer7'' was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of ''No More Heroes''.
''Killer7'' was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of ''No More Heroes''.
== Problems ==
== Problems ==
=== Cut-scene Audio ===
=== Cutscene Audio ===
Cut-scene audio quickly goes out of sync unless using a dumped DSP ROM.  Audio is perfect when using LLE engine.
Cutscene audio quickly goes out of sync unless using a dumped DSP ROM.  Audio is perfect when using LLE engine.


=== "FIFO out of bounds" ===
=== "FIFO out of bounds" ===
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|antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving.
|antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving.
|dspengine = LLE
|dspengine = LLE
|dspenginenotes = Keeps cut-scene audio in sync
|dspenginenotes = Keeps cutscene audio in sync
}}
}}