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edits
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m (→Testing) |
m (Cutscene alignment (non-hyphenated still seem incorrect to me, but I can't find supportive references for either spelling and I don't want to fight about it)) |
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''Killer7'' was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of ''No More Heroes''. | ''Killer7'' was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of ''No More Heroes''. | ||
== Problems == | == Problems == | ||
=== | === Cutscene Audio === | ||
Cutscene audio quickly goes out of sync unless using a dumped DSP ROM. Audio is perfect when using LLE engine. | |||
=== "FIFO out of bounds" === | === "FIFO out of bounds" === | ||
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|antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving. | |antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving. | ||
|dspengine = LLE | |dspengine = LLE | ||
|dspenginenotes = Keeps | |dspenginenotes = Keeps cutscene audio in sync | ||
}} | }} | ||