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{{Config | {{Config | ||
|gfxbackend = DirectX 9 | |gfxbackend = DirectX 9 | ||
|gfxbackendnotes = DirectX 9 doesn't show Blood droplets at the start of missions. | |gfxbackendnotes = DirectX 9 doesn't show Blood droplets at the start of missions. DirectX 11 has broken hit detection. OpenGL seems to be just like DirectX 9 except with the same outlines caused by AA, whether AA is on or not. | ||
DirectX 11 has broken hit detection. | |panichandlers = Off | ||
|panichandlersnotes = Prevents "FIFO out of bounds" errors interrupting gameplay | |||
OpenGL seems to be just like DirectX 9 except with the same outlines caused by AA, whether AA is on or not. | |||
|antialiasing = Off | |antialiasing = Off | ||
|antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving. | |antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving. |