Killer7: Difference between revisions

115 bytes added ,  19 January 2013
Line 34: Line 34:
{{Config
{{Config
|gfxbackend = DirectX 9
|gfxbackend = DirectX 9
|gfxbackendnotes = DirectX 9 doesn't show Blood droplets at the start of missions.
|gfxbackendnotes = DirectX 9 doesn't show Blood droplets at the start of missions. DirectX 11 has broken hit detection. OpenGL seems to be just like DirectX 9 except with the same outlines caused by AA, whether AA is on or not.
DirectX 11 has broken hit detection.
|panichandlers          = Off
 
|panichandlersnotes    = Prevents "FIFO out of bounds" errors interrupting gameplay
OpenGL seems to be just like DirectX 9 except with the same outlines caused by AA, whether AA is on or not.
|antialiasing = Off
|antialiasing = Off
|antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving.
|antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving.