Killer7: Difference between revisions

586 bytes added ,  9 May 2012
→Configuration →Testing
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(→Configuration →Testing)
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|gfxbackend = DirectX 11
|gfxbackend = DirectX 11
|gfxbackendnotes = Partially fixes blood droplets.
|gfxbackendnotes = Partially fixes blood droplets.
|skipcpuefbaccess = Off
|skipcpuefbaccessnotes = Breaks hit detection. Hit body parts at random regardless of where you shoot.
|antialiasing = Off
|antialiasingnotes = Enabling Anti-Aliasing with DirectX 11 makes enemies unhittable. Also creates a solid border around ghosted models; caused by the way the game distorts objects.
|dspengine = LLE
|dspengine = LLE
|dspenginenotes = Keeps cut-scene audio in sync
|dspenginenotes = Keeps cut-scene audio in sync
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7674|OS=Windows 7 x64|CPU=Intel Pentium E2180 @ 3.00GHz|GPU=ATI Radeon HD 4650|result=Works like a charm 100% speed no glitches|tester=}}
{{testing/entry|revision=7674|OS=Windows 7 x64|CPU=Intel Pentium E2180 @ 3.00GHz|GPU=ATI Radeon HD 4650|result=Works like a charm 100% speed no glitches|tester=}}
{{testing/entry|revision=3.0-361|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Works flawlessly. DirectX 11, 1920x1080 internal res with widescreen hack, DSP LLE. Full speed(30 FPS) at all times.|tester=Royerson}}
{{testing/end}}
{{testing/end}}


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