Kirby's Dream Collection: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Kirby's_Dream_Collection_boxart.jpeg|300px]]
|image     = [[File:Kirby's_Dream_Collection_boxart.jpeg|300px]]
|developer     = HAL Laboratory
|developer = HAL Laboratory
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|NA=September 16, 2012|JP=July 19, 2012}}
|series    = Kirby
|series        = ''Kirby''
|released = {{vgrelease|NA=September 16, 2012|JP=July 19, 2012}}
|genre         = Platform, Compilation
|genre     = Platform, Compilation
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = Wii Remote, Classic Controller, GameCube Controller
|input     = Wii Remote, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-kirby-s-dream-collection
|forumlink = https://forums.dolphin-emu.org/Thread-wii-kirby-s-dream-collection
}}
}}


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== Emulation Information ==
== Emulation Information ==
{{Problems/Controller Map Overlap}}
=== Controller Disconnect ===
=== Controller Disconnect ===
Wii remotes disconnect after choosing a classic title, they can be reconnected. This behavior also occurs on the Wii.
Wii remotes disconnect after choosing a classic title, they can be reconnected. This behavior also occurs on the Wii.


== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|
=== Inaccurate Sound in Videos ===
=== <s>Kirby's Dream Land</s> ===
A problem carried over from the [[Kirby's Return to Dream Land|previous game]], video audio either gets desynced, stutters or stops playing altogether.
Kirby's Dream Land 3 requires a Texture Cache Accuracy setting other than Fast to prevent graphical redraw issues (e.g. cursor selection on pause screen). Corrected via INI update prior to {{Revision|5.0-6309}}.


=== Classic Titles ===
}}}}
As of {{revision|3.5-268}}, all classic titles work properly except for Kirby's Adventure, which requires Internal Resolution x1; and Kirby's Dream Land 3. which requires Texture Cache Accuracy setting other than Fast to prevent graphical redraw issues (e.g. cursor selection on pause screen).


}}
== Enhancements ==
=== Kirby's Adventure Blur IR > 1===
Kirby's Adventure handles Internal Resolution oddly. When using x1 native resolution the display is slightly blurred, this blurring is significantly increased with any even, higher IR. Odd IR seem to reduce or eliminate the blurring.


== Enhancements ==
=== Anti-aliasing ===
=== Anti-aliasing ===
Any anti-aliasing causes visual artifacts in Kirby's Adventure. 2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe).
*Any anti-aliasing causes visual artifacts in Kirby's Adventure.
*2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe).


== Config ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!-- Graphics -->
<!-- Graphics -->
|internalres = 1x (native)
|internalres = 1x (native)
|internalresnotes = Avoids distortion in Kirby's Adventure, all other games are otherwise fine if not better with higher internal resolution
|internalresnotes = Avoids distortion in Kirby's Adventure
|antialiasing = Off
|antialiasing = Off
|antialiasingnotes = Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards
|antialiasingnotes = Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards
|accuratetexturecache = Not Fast
|accuratetexturecachenotes = Avoid redraw issues with cursor selection on pause screen in Kirby's Dream Land 3
}}
}}


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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GT 650M|result=Perfect in menus and challenge stages, but sadly all of the classic playable games lock up upon starting. Also, all videos have major sound issues. At least the challenge stages work I guess.|tester=Ac}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GT 650M|result=Perfect in menus and challenge stages, but sadly all of the classic playable games lock up upon starting. Also, all videos have major sound issues. At least the challenge stages work I guess.|tester=Ac}}
{{testing/entry|revision=3.5-1386|OS=Windows 7|CPU=AMD Phenom II 960T @ 4.3GHz|GPU=AMD Radeon HD 7850|result=All games work perfect except Kirby's Adventure which is a NES game.|tester=Lumbeeslayer}}
{{testing/entry|revision=3.5-1386|OS=Windows 7|CPU=AMD Phenom II 960T @ 4.3 GHz|GPU=AMD Radeon HD 7850|result=All games work perfect except Kirby's Adventure which is a NES game.|tester=Lumbeeslayer}}
{{testing/entry|revision=4.0-8854|OS=Windows 10|CPU=Intel Core i5-4670S @ 3.1GHz|GPU=NVIDIA GeForce GTX 960|result=Works almost perfectly.|tester=Jason}}
{{testing/entry|revision=4.0-8854|OS=Windows 10|CPU=Intel Core i5-4670S @ 3.1 GHz|GPU=NVIDIA GeForce GTX 960|result=Works almost perfectly.|tester=Jason}}
{{testing/end}}
{{testing/end}}


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|vid2=rkmtsLbO9Hg|cap2=Kirby's Dream Collection on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii)
|vid2=rkmtsLbO9Hg|cap2=Kirby's Dream Collection on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii)
}}
}}
{{Navigation/Kirby}}
{{Navigation/Kirby}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Ships with debugging symbols]]