Kirby's Epic Yarn: Difference between revisions

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|modes    = Single-player, Co-op (2)
|modes    = Single-player, Co-op (2)
|input    = Wii Remote
|input    = Wii Remote
|forumlink = http://forums.dolphin-emu.org/Thread-wii-kirby-s-epic-yarn
|forumlink = https://forums.dolphin-emu.org/Thread-wii-kirby-s-epic-yarn
}}
}}


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{{testing/entry|revision=6858|OS=Windows 7|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce GTX 275|result=Perfect|tester=}}
{{testing/entry|revision=6858|OS=Windows 7|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce GTX 275|result=Perfect|tester=}}
{{testing/entry|revision=7264|OS=Windows 7|CPU=AMD Athlon|GPU=NVIDIA GeForce GTX|result=Slowdowns to 30FPS; Crashes on Rainbow Falls|tester=}}
{{testing/entry|revision=7264|OS=Windows 7|CPU=AMD Athlon|GPU=NVIDIA GeForce GTX|result=Slowdowns to 30FPS; Crashes on Rainbow Falls|tester=}}
{{testing/entry|revision=7289|OS=Windows Vista|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce GTX 470|result=Playable but Slowdowns to 20-30FPS in some levels|tester=SpReeD}}
{{testing/entry|revision=7289|OS=Windows Vista|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=NVIDIA GeForce GTX 470|result=Playable but Slowdowns to 20-30FPS in some levels|tester=SpReeD}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=ATI Radeon HD 5770|result=Perfect, huge slowdowns in some levels and boss battles.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=ATI Radeon HD 5770|result=Perfect, huge slowdowns in some levels and boss battles.|tester=}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. No slowdowns.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. No slowdowns.|tester=MegaJump}}
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{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.9 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfect with OpenGL 3x Native, 1080p, 4x AA, 16x AF, with 16/9 Widescreen|tester=Sanitarium026}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.9 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfect with OpenGL 3x Native, 1080p, 4x AA, 16x AF, with 16/9 Widescreen|tester=Sanitarium026}}
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core i7-950 @ 4 GHz|GPU=NVIDIA GeForce GTX 570|result=Runs perfectly as long as you leave the DSP on HLE. Dx9, 1080p, 16x AF, 4x Native|tester=Zharay}}
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core i7-950 @ 4 GHz|GPU=NVIDIA GeForce GTX 570|result=Runs perfectly as long as you leave the DSP on HLE. Dx9, 1080p, 16x AF, 4x Native|tester=Zharay}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5 GHz|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}
{{testing/entry|revision=3.5-1320|OS=Windows 7|CPU=Intel Core i7-3770S @ 3.1 GHz|GPU=AMD Radeon HD 7850|result=Perfect|tester=bodhicittaben}}
{{testing/entry|revision=3.5-1320|OS=Windows 7|CPU=Intel Core i7-3770S @ 3.1 GHz|GPU=AMD Radeon HD 7850|result=Perfect|tester=bodhicittaben}}
{{testing/entry|revision=4.0-617|OS=Windows 7|CPU=AMD Phenom II 965 @ 3.4 GHz|GPU=ATI Radeon HD 5870|result=Using DSP LLE with the OpenAL backend and a latency of 2, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080 and "hide mouse cursor" enabled, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using two real Wii Remotes for co-op play with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 30-40FPS, creating a heavily disturbing and noticeable slowdown. No other issues or bugs. Switching over to DSP HLE makes the game run much smoother in mid-intense areas, but it still drops down to a semi-unplayable level of approximately 30FPS in very intense areas, noticeably the second level (Grass Fields) when transforming into a tank. This seems unfixable at the moment, as turning on all speed hacks/speedup-options that doesn't break the game gives the same result (no improvement) as just switching to DSP HLE, i.e. smooth so long as there aren't too many effects on the screen.|tester=incassum}}
{{testing/entry|revision=4.0-617|OS=Windows 7|CPU=AMD Phenom II 965 @ 3.4 GHz|GPU=ATI Radeon HD 5870|result=Using DSP LLE with the OpenAL backend and a latency of 2, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080 and "hide mouse cursor" enabled, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using two real Wii Remotes for co-op play with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 30-40FPS, creating a heavily disturbing and noticeable slowdown. No other issues or bugs. Switching over to DSP HLE makes the game run much smoother in mid-intense areas, but it still drops down to a semi-unplayable level of approximately 30FPS in very intense areas, noticeably the second level (Grass Fields) when transforming into a tank. This seems unfixable at the moment, as turning on all speed hacks/speedup-options that doesn't break the game gives the same result (no improvement) as just switching to DSP HLE, i.e. smooth so long as there aren't too many effects on the screen.|tester=incassum}}
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== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=Mue5kTszwU0|cap1=Dolphin Emulator 4.0 - Kirby's Epic Yarn (1080p HD) - Nintendo Wii  
|vid1=Mue5kTszwU0|cap1=Dolphin Emulator 4.0 - Kirby's Epic Yarn (1080p HD) - Nintendo Wii
|vid2=Q3drJKBw9rY|cap2=Kirby's Epic Yarn on Dolphin Emulator (720p) SVN 6285
|vid2=Q3drJKBw9rY|cap2=Kirby's Epic Yarn on Dolphin Emulator (720p) SVN 6285
|vid3=LNkFMxRpxqk|cap3=Kirby's Epic Yarn on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii)
|vid3=LNkFMxRpxqk|cap3=Kirby's Epic Yarn on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii)
|vid4=pl2J1kHXlUw|cap4=Kirby's Epic Yarn Wii HD Gameplay (Dolphin 5.0-19353)
|vid4=pl2J1kHXlUw|cap4=Kirby's Epic Yarn Wii HD Gameplay (Dolphin 5.0-19353)
}}
}}
 
{{Navigation/Kirby}}
{{Navigation/Kirby}}


[[Category:Wii games]]
[[Category:Wii games]]