Kirby's Return to Dream Land: Difference between revisions

As far as I can tell from what's reported the shadow issue with OpenGL persists regardless of Dolphin version (i.e. doesn't only impact older revisions)
(→‎Configuration: Nope, you can't add that without some kind of issue report.)
(As far as I can tell from what's reported the shadow issue with OpenGL persists regardless of Dolphin version (i.e. doesn't only impact older revisions))
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== Problems ==
== Problems ==
=== Long Black Shadows in OpenGL and other serious issues ===
=== Long Black Shadows in OpenGL and other serious issues ===
In OpenGL, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in {{revision|3.5-1064}}. See {{issue|5094}}.
In OpenGL, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in {{revision|3.5-1064}}. See {{issue|5094}}. A recent revision of Dolphin broke this even more so, in that now the only thing visible is the background.  This problem still persists as of {{revision|4.0-9215}}.  The only fix is to use a Direct3D backend.
{{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}}
{{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}}
A recent revision of Dolphin broke this even more so, in that now the only thing visible is the background.  This problem still persists as of {{revision|4.0-9215}}.  The only fix is to use the D3D Backend.


=== {{s}}Blaring Sound Effects with HLE Audio{{/s}} ===
=== {{s}}Blaring Sound Effects with HLE Audio{{/s}} ===
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{{Config
{{Config
|gfxbackend = D3D
|gfxbackend = D3D
|gfxbackendnotes = OpenGL has shadow issues on older revisions of Dolphin.
|gfxbackendnotes = OpenGL has shadow issues


== Version Compatibility ==
== Version Compatibility ==