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Progress Continues
We've already had 21464 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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(5.0 fixed issues clean-up) |
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In OpenGL, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in {{revision|3.5-1064}}. See {{issue|5094}}. A recent revision of Dolphin broke this even more so, in that now the only thing visible is the background. This problem still persists as of {{revision|4.0-9215}}. The only fix is to use a Direct3D backend. | In OpenGL, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in {{revision|3.5-1064}}. See {{issue|5094}}. A recent revision of Dolphin broke this even more so, in that now the only thing visible is the background. This problem still persists as of {{revision|4.0-9215}}. The only fix is to use a Direct3D backend. | ||
{{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}} | {{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}} | ||
=== Glitchy Audio === | |||
Usually, the music can slow down and become distorted or glitchy, especially when you minimize the emulation's tab. | |||
== Configuration == | == Configuration == |
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