Kirby's Return to Dream Land: Difference between revisions

(As far as I can tell from what's reported the shadow issue with OpenGL persists regardless of Dolphin version (i.e. doesn't only impact older revisions))
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== Problems ==
== Problems ==
=== Long Black Shadows in OpenGL and other serious issues ===
=== Long Black Shadows in OpenGL and Other Serious Issues ===
In OpenGL, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in {{revision|3.5-1064}}. See {{issue|5094}}. A recent revision of Dolphin broke this even more so, in that now the only thing visible is the background.  This problem still persists as of {{revision|4.0-9215}}.  The only fix is to use a Direct3D backend.
In OpenGL, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in {{revision|3.5-1064}}. See {{issue|5094}}. A recent revision of Dolphin broke this even more so, in that now the only thing visible is the background.  This problem still persists as of {{revision|4.0-9215}}.  The only fix is to use a Direct3D backend.
{{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}}
{{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}}