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edits
Progress Continues
We've already had 21549 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X6 1055t @ 2.8GHz|GPU=AMD Radeon HD 6870|result=Nearly perfect. Audio stuttering while using LLE emulation, doesn't happen in other games (i.e. Luigi's Mansion)|tester=}} | {{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X6 1055t @ 2.8GHz|GPU=AMD Radeon HD 6870|result=Nearly perfect. Audio stuttering while using LLE emulation, doesn't happen in other games (i.e. Luigi's Mansion)|tester=}} | ||
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce GTS 450 x2|result=Perfect framerates at 1080p. In-game timer is off by 1-2 seconds however. Random crashes and the music sometimes loops a part of a song until the event music comes on.|tester=AnonSVN}} | {{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce GTS 450 x2|result=Perfect framerates at 1080p. In-game timer is off by 1-2 seconds however. Random crashes and the music sometimes loops a part of a song until the event music comes on.|tester=AnonSVN}} | ||
{{testing/entry|revision=3.0-799|OS=Windows XP|CPU=Intel Core 2 Duo e8400 @ 3GHz|GPU=NVIDIA GeForce 7300 LE|result=45-55FPS average, Sometimes run at 60FPS, but speedhacks are required. All music in the game randomly loops and pauses, Crashes 5-15 minutes into the game. Also tested the game's split-screen muitiplayer mode with another player, Framerate drops A little bit more in muitiplayer (38-51FPS average).|tester=}} | |||
{{testing/entry|revision=3.0-843|OS=Arch Linux|CPU=Intel Core i5-670 @ 3.47GHz|GPU=AMD Radeon HD 7950|result=Perfect, though had to use DSP HLE for sound; LLE caused frequent sound loops/stuters and general slowdowns.|tester=}} | {{testing/entry|revision=3.0-843|OS=Arch Linux|CPU=Intel Core i5-670 @ 3.47GHz|GPU=AMD Radeon HD 7950|result=Perfect, though had to use DSP HLE for sound; LLE caused frequent sound loops/stuters and general slowdowns.|tester=}} | ||
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i5 @ 2.3GHz| GPU=NVIDIA GeForce 4200m|result=Good frame rate on lowest settings. Frequent music looping and stuttering. Random crashing every 5 or 10 min.|tester=}} | {{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i5 @ 2.3GHz| GPU=NVIDIA GeForce 4200m|result=Good frame rate on lowest settings. Frequent music looping and stuttering. Random crashing every 5 or 10 min.|tester=}} | ||
{{testing/entry|revision=3.5-1757|OS=Windows 8.1|CPU=AMD Phenom II X6 1045T @2.7GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=0FPS, never starts.|tester=}} | {{testing/entry|revision=3.5-1757|OS=Windows 8.1|CPU=AMD Phenom II X6 1045T @2.7GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=0FPS, never starts.|tester=}} | ||
{{testing/entry|revision=3.5-2193|OS=Windows 8|CPU=Intel Core i7-4700Q @ 2.4GHz|GPU=NVIDIA GeForce GT 750M|result=Perfect; Direct X 11 runs better but requires switching in and out of full-screen to run. With DX9, runs at a near-constant 60FPS in 1080p with 3x rendering, 4xAA, 16xAF, widescreen hack, force 16:9|tester=}} | {{testing/entry|revision=3.5-2193|OS=Windows 8|CPU=Intel Core i7-4700Q @ 2.4GHz|GPU=NVIDIA GeForce GT 750M|result=Perfect; Direct X 11 runs better but requires switching in and out of full-screen to run. With DX9, runs at a near-constant 60FPS in 1080p with 3x rendering, 4xAA, 16xAF, widescreen hack, force 16:9|tester=}} |