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Kirby Air Ride
Kirby Air Ride | |
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Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Series | Kirby |
Platform(s) | GameCube |
Release date(s) | JP June 9, 2003 NA October 13, 2003 EU February 20, 2004 AUS March 30, 2004 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4), LAN (4) |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
In Kirby Air Ride, players take control of Kirby or any of his multicolored counterparts to compete in races or other minigames on vehicles from the Kirby universe, such as the warpstar. The vehicles use very simple controls: no input is necessary for the craft to move forward, the analog stick is used to steer, and one button performs all functions, including braking, charging up for a boost, sucking in nearby enemies, and gliding. The game has three modes, and each has a "checklist" of list of hidden challengers for the player to discover, which unlocks additional tracks, characters, and items.
Problems
There are no reported problems with this title.
Enhancements
Widescreen Fix
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following Gecko codes.
- Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General (Auto also works in recent versions).
NA
$16:9 Widescreen 040647F4 C05E0040 C2064588 00000006 C05C0044 3C808010 80610114 7C041800 386100B4 41800014 3C803FAB 90830000 C0630000 EC4300B2 60000000 00000000 C2401508 00000009 3821FFFC 3C803F40 90810000 809E004C 3CA04280 7C042800 41820020 C0210000 C0010030 EC010032 D0010030 C001003C EC010032 D001003C 38210004 7FE4FB78 60000000 00000000 0427AE50 4E800020 C20D7F08 00000004 3821FFFC 3C603E40 90610000 C3A10000 C01E0044 EC00E824 38210004 00000000 045E33CC 44555555 045E5014 44555555 C239CFC4 00000002 3C803B19 90830000 38800001 00000000 0439D10C 38600000 0439D11C 38A00280 C200D57C 00000002 3C80C2C0 90810004 C0210004 00000000 C200D54C 00000003 FC400890 3C80C2C0 90810004 C0210004 60000000 00000000 045DF1BC C2800000 C20AAE38 00000002 A8FA0000 38E7FF96 60000000 00000000 C20AAEC8 00000002 A8FA0000 38E7FF96 60000000 00000000 C20AAF54 00000002 AB9A0000 3B9CFF96 60000000 00000000 0428B210 60000000
EU
$16:9 Widescreen 04065134 C05E0040 C2064EC8 00000006 C05C0044 3C808010 80610114 7C041800 386100B4 41800014 3C803FAB 90830000 C0630000 EC4300B2 60000000 00000000 C2403B48 00000009 3821FFFC 3C803F40 90810000 809E004C 3CA04280 7C042800 41820020 C0210000 C0010030 EC010032 D0010030 C001003C EC010032 D001003C 38210004 7FE4FB78 60000000 00000000 0427BB0C 4E800020 C20D9664 00000004 3821FFFC 3C603E40 90610000 C3A10000 C01E0044 EC00E824 38210004 00000000
JP
$16:9 Widescreen 04063F1C C05E0040 C2063CB0 00000006 C05C0044 3C808010 80610114 7C041800 386100B4 41800014 3C803FAB 90830000 C0630000 EC4300B2 60000000 00000000 C23FC428 00000009 3821FFFC 3C803F40 90810000 809E004C 3CA04280 7C042800 41820020 C0210000 C0010030 EC010032 D0010030 C001003C EC010032 D001003C 38210004 7FE4FB78 60000000 00000000 04275DB0 4E800020 C20D6D34 00000004 3821FFFC 3C603E40 90610000 C3A10000 C01E0044 EC00E824 38210004 00000000
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Kirby Air Ride since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6252 | Windows 7 | Intel Core i7-930 @ 3.53 GHz | ATI Radeon HD 5770 | Perfect | |
r6257 | Windows Vista | AMD Phenom II X4 955 @ 3.21 GHz | ATI Radeon HD 4650 | Playable | |
r6857 | Windows XP | AMD Athlon II x4 @ 3 GHz | ATI Radeon HD 5450 | Nearly Perfect, Random crashes | |
r7413 | Windows 7 | Intel Core i3-350M @ 2.27 GHz | ATI Radeon HD 4570 | Nearly Perfect, Random crashes, audio stuttering/looping | |
r7485 | Windows 7 | AMD Athlon X4 @ 3 GHz | ATI Radeon HD 3200 | Perfect,sound does not disable | |
3.0 | Windows 7 | Intel Core i5 @ 2.27 GHz | ATI Mobility Radeon HD 5650 | Playable, Random freezes, audio stuttering/looping | |
3.0 | Windows 7 | Intel Core i7 @ 2.2 GHz | NVIDIA GeForce GT 540M | Playable, Random freezes becoming more frequent, audio stuttering/looping to the point of insanity. | |
3.0 | Windows 7 | AMD Phenom II X6 1055t @ 2.8 GHz | AMD Radeon HD 6870 | Nearly perfect. Audio stuttering while using LLE emulation, doesn't happen in other games (i.e. Luigi's Mansion) | |
3.0-763 | Windows 7 | Intel Core i3-2100 | NVIDIA GeForce GTS 450 x2 | Perfect framerates at 1080p. In-game timer is off by 1-2 seconds however. Random crashes and the music sometimes loops a part of a song until the event music comes on. | AnonSVN |
3.0-799 | Windows XP | Intel Core 2 Duo e8400 @ 3 GHz | NVIDIA GeForce 7300 LE | 45-55FPS average, Sometimes run at 60FPS, but speedhacks are required. All music in the game randomly loops and pauses, Crashes 5-15 minutes into the game. Also tested the game's split-screen muitiplayer mode with another player, Framerate drops A little bit more in muitiplayer (38-51FPS average). | |
3.0-843 | Arch Linux | Intel Core i5-670 @ 3.47 GHz | AMD Radeon HD 7950 | Perfect, though had to use DSP HLE for sound; LLE caused frequent sound loops/stuters and general slowdowns. | |
3.5 | Windows 7 | Intel Core i5 @ 2.3 GHz | NVIDIA GeForce 4200m | Good frame rate on lowest settings. Frequent music looping and stuttering. Random crashing every 5 or 10 min. | |
3.5 | Ubuntu 12.04 | Intel Celeron G1610 @ 2.6 GHz | Intel HD Graphics 4000 | Playable at approximately half speed (in-game) | |
3.5-1757 | Windows 8.1 | AMD Phenom II X6 1045T @2.7 GHz | NVIDIA GeForce GTX 660 Ti | 0FPS, never starts. | |
3.5-2193 | Windows 8 | Intel Core i7-4700Q @ 2.4 GHz | NVIDIA GeForce GT 750M | Perfect; Direct X 11 runs better but requires switching in and out of full-screen to run. With DX9, runs at a near-constant 60FPS in 1080p with 3x rendering, 4xAA, 16xAF, widescreen hack, force 16:9 | |
4.0.1 | Windows 8.1 | Intel Core i7-3630Q @ 2.4 GHz | NVIDIA GeForce GT 750M | Nearly perfect, Direct X 11, 46-59FPS average on single player, used settings as of the Dolphin wiki's recommended, "purple haze" in far distances of map fixed, no texture errors observed, no crash observed, audio not tested, but used LLE. | |
4.0.1 | Windows 7 | Intel Core i5-3570K @ 4.4 GHz | NVIDIA GeForce GTX 460 | Emulation is perfect with no crashes. OpenGL backend works 100% including AA and AF modes. AF now works correctly in City Trial. Speed is a bit slow with 4 bots in City Trial but it is 100% playable. | Kilobytez95 |
4.0.1 | Windows 7 | AMD Phenom 4 @ 2.3 GHz | NVIDIA GeForce GTX 460 | 25FPS in game. Menu is 60FPS with sound. Resolution 1280x1024 @ 75Hz | Smirkogm |
4.0.1 | Windows 7 | AMD Athlon X2 @ 2.2 GHz | NVIDIA GeForce 6600 GT | 15FPS without sound, screen mode: 640x480 | Smirkogm |
4.0.1 | Windows 7 | Intel Core 2 Quad Q9400 @ 2.66 GHz | NVIDIA GeForce GTX 460 | Emulation is perfect. , DirectX 11 ,screen mode: 640x480 | |
4.0-9177 | Windows 10 | Intel Core i5-3570K @ 4.4 GHz | NVIDIA GeForce GTX 970 | Works perfectly under Direct3D 11 and Direct3D 12. | Kilobytez95 |
5.0-2010 | Windows 10 | AMD Athlon II X4 630 @ 2.8 GHz | NVIDIA GeForce 9100 | Great, averaging at around 45-55 FPS, using DirectX 11, 640*528 but the music/sfx stutters | tkareka |
Gameplay Videos
- (60FPS Viewable on YouTube) Dolphin Emulator 4.0-4057 - Kirby Air Ride (1080p HD) - Nintendo GameCube
- Dolphin Emulator 4.0 - Kirby Air Ride (1080p HD) - Nintendo GameCube
- Kirby Air Ride - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator 5)
- Kirby Air Ride [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
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- HAL Laboratory (Developer)
- Nintendo (Publisher)
- Kirby (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2003 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- LAN (Game mode)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): AMD
- Tested On (Release): 3.0
- Tested On (GPU): NVIDIA
- Tested On (GPU): AMD
- Tested On (OS): Linux
- Tested On (GPU): Intel
- Tested On (Release): 4.0.1
- Tested On (Release): 4.0
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games
- GameCube Games with BBA-Modem Support