Kirby Air Ride

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Kirby Air Ride
Kirby Air Ride.jpg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Kirby
Release date(s) JP June 9, 2003
NA October 13, 2003
EU February 20, 2004
AUS March 30, 2004
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4), Online (4)
Input methods GameCube Controller
Compatibility 5PerfectEdit rating: Kirby Air Ride
See also...

Dolphin Forum thread
Search Google
Search Wikipedia

In Kirby Air Ride, players take control of Kirby or any of his multicolored counterparts to compete in races or other minigames on vehicles from the Kirby universe, such as the warpstar. The vehicles use very simple controls: no input is necessary for the craft to move forward, the analog stick is used to steer, and one button performs all functions, including braking, charging up for a boost, sucking in nearby enemies, and gliding. The game has three modes, and each has a "checklist" of list of hidden challengers for the player to discover, which unlocks additional tracks, characters, and items.


[edit] Problems

[edit] Configuration

This game doesn't need non-default settings to run properly. If you want to get an overview about settings related to performance, please see the performance guide. A full list of config options is available at Template:Config/doc

[edit] Version Compatibility

The graph below charts the compatibility with Kirby Air Ride since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-6080 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

[edit] Testing

This game has been tested on the environments listed below:

[edit] Gameplay Videos