Kirby Air Ride

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Kirby Air Ride
Kirby Air Ride.jpg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Kirby
Release date(s) JP June 9, 2003
NA October 13, 2003
EU February 20, 2004
AUS March 30, 2004
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4), Online (4)
Input methods GameCube Controller
Compatibility 5PerfectEdit rating: Kirby Air Ride
See also...

Dolphin Forum thread
Search Google
Search Wikipedia

In Kirby Air Ride, players take control of Kirby or any of his multicolored counterparts to compete in races or other minigames on vehicles from the Kirby universe, such as the warpstar. The vehicles use very simple controls: no input is necessary for the craft to move forward, the analog stick is used to steer, and one button performs all functions, including braking, charging up for a boost, sucking in nearby enemies, and gliding. The game has three modes, and each has a "checklist" of list of hidden challengers for the player to discover, which unlocks additional tracks, characters, and items.

Problems[edit]

Configuration[edit]

This game doesn't need non-default settings to run properly. If you want to get an overview about settings related to performance, please see the performance guide. A full list of config options is available at Template:Config/doc


Version Compatibility[edit]

The graph below charts the compatibility with Kirby Air Ride since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-7528 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing[edit]

This game has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6252 Windows 7 x64 Intel Core i7-930 @ 3.53GHz ATI Radeon HD 5770 Perfect
r6257 Windows Vista x86 AMD Phenom II X4 955 @ 3.21GHz ATI Radeon HD 4650 Playable
r6857 Windows XP x86 AMD Athlon II x4 @ 3GHz ATI Radeon HD 5450 Nearly Perfect, Random crashes
r7413 Windows 7 x64 Intel Core i3-350M @ 2.27GHz ATI Radeon HD 4570 Nearly Perfect, Random crashes, audio stuttering/looping
r7485 Windows 7 AMD Athlon X4 @ 3GHz ATI Radeon HD 3200 Perfect,sound does not disable
3.0 Windows 7 x64 Intel Core i5 @ 2.27GHz ATI Mobility Radeon HD 5650 Playable, Random freezes, audio stuttering/looping
3.0 Windows 7 x64 Intel Core i7 @ 2.2GHz NVIDIA GeForce GT 540M Playable, Random freezes becoming more frequent, audio stuttering/looping to the point of insanity.
3.0 Windows 7 x64 AMD Phenom II X6 1055t @ 2.8GHz AMD Radeon HD 6870 Nearly perfect. Audio stuttering while using LLE emulation, doesn't happen in other games (i.e. Luigi's Mansion)
3.0-763 Windows 7 x64 Intel Core i3-2100 NVIDIA GeForce GTS 450 x2 Perfect framerates at 1080p. In-game timer is off by 1-2 seconds however. Random crashes and the music sometimes loops a part of a song until the event music comes on. AnonSVN
3.0-843 Linux Arch Linux x86_64 Intel Core i5-670 @ 3.47GHz AMD Radeon HD 7950 Perfect, though had to use DSP HLE for sound; LLE caused frequent sound loops/stuters and general slowdowns.
3.5 Windows 7 x86 Intel Core i5 @ 2.3GHz NVIDIA GeForce 4200m Good frame rate on lowest settings. Frequent music looping and stuttering. Random crashing every 5 or 10 min.
3.0-799 Windows XP x86 Intel Core 2 Duo e8400 @ 3GHz NVIDIA GeForce 7300 LE 45-55FPS average, Sometimes run at 60FPS, but speedhacks are required. All music in the game randomly loops and pauses, Crashes 5-15 minutes into the game. Also tested the game's split-screen muitiplayer mode with another player, Framerate drops A little bit more in muitiplayer (38-51FPS average).
3.5-1757 Windows 8.1 x64 AMD Phenom II X6 1045T @2.7GHz NVIDIA GeForce GTX 660 Ti 0FPS, never starts.
3.5-2193 Windows 8 x64 Intel Core i7-4700Q @ 2.4GHz NVIDIA GeForce GT 750M Perfect; Direct X 11 runs better but requires switching in and out of full-screen to run. With DX9, runs at a near-constant 60FPS in 1080p with 3x rendering, 4xAA, 16xAF, widescreen hack, force 16:9
3.5 Linux Ubuntu 12.04 Intel Celeron G1610 @ 2.6GHz Intel HD Graphics 4000 Playable at approximately half speed (in-game)
4.0.1 Windows 8.1 x64 Intel Core i7-3630Q @ 2.4GHz NVIDIA GeForce GT 750M Nearly perfect, Direct X 11, 46-59FPS average on single player, used settings as of the Dolphin wiki's recommended, "purple haze" in far distances of map fixed, no texture errors observed, no crash observed, audio not tested, but used LLE.
4.0.1 Windows 7 x64 Intel Core i5-3570K @ 4.4GHz NVIDIA GeForce GTX 460 Emulation is perfect with no crashes. OpenGL backend works 100% including AA and AF modes. AF now works correctly in City Trial. Speed is a bit slow with 4 bots in City Trial but it is 100% playable. Kilobytez95
4.0.1 Windows 7 x86 AMD Athlon x2 2.2GHz NVIDIA GeForce 6600 GT 15FPS without sound, screen mode: 640x480 Smirkogm
4.0.1 Windows 7 x86 Intel Core 2 Quad Q9400 @ 2.66GHz NVIDIA GeForce GTX 460 Emulation is perfect. , DirectX 11 ,screen mode: 640x480

Gameplay Videos[edit]