Kirby Air Ride

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Kirby Air Ride
Kirby Air Ride.jpg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Kirby
Platform(s) GameCube
Release date(s) JP June 9, 2003
NA October 13, 2003
EU February 20, 2004
AUS March 30, 2004
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4), LAN (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Kirby Air Ride
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Kirby Air Ride, players take control of Kirby or any of his multicolored counterparts to compete in races or other minigames on vehicles from the Kirby universe, such as the warpstar. The vehicles use very simple controls: no input is necessary for the craft to move forward, the analog stick is used to steer, and one button performs all functions, including braking, charging up for a boost, sucking in nearby enemies, and gliding. The game has three modes, and each has a "checklist" of list of hidden challengers for the player to discover, which unlocks additional tracks, characters, and items.

Problems

There are no reported problems with this title.

Enhancements

Widescreen Fix

To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following Gecko codes.

  • Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General (Auto also works in recent versions).

NA

$16:9 Widescreen
040647F4 C05E0040
C2064588 00000006
C05C0044 3C808010
80610114 7C041800
386100B4 41800014
3C803FAB 90830000
C0630000 EC4300B2
60000000 00000000
C2401508 00000009
3821FFFC 3C803F40
90810000 809E004C
3CA04280 7C042800
41820020 C0210000
C0010030 EC010032
D0010030 C001003C
EC010032 D001003C
38210004 7FE4FB78
60000000 00000000
0427AE50 4E800020
C20D7F08 00000004
3821FFFC 3C603E40
90610000 C3A10000
C01E0044 EC00E824
38210004 00000000
045E33CC 44555555
045E5014 44555555
C239CFC4 00000002
3C803B19 90830000
38800001 00000000
0439D10C 38600000
0439D11C 38A00280
C200D57C 00000002
3C80C2C0 90810004
C0210004 00000000
C200D54C 00000003
FC400890 3C80C2C0
90810004 C0210004
60000000 00000000
045DF1BC C2800000
C20AAE38 00000002
A8FA0000 38E7FF96
60000000 00000000
C20AAEC8 00000002
A8FA0000 38E7FF96
60000000 00000000
C20AAF54 00000002
AB9A0000 3B9CFF96
60000000 00000000
0428B210 60000000

EU

$16:9 Widescreen
04065134 C05E0040
C2064EC8 00000006
C05C0044 3C808010
80610114 7C041800
386100B4 41800014
3C803FAB 90830000
C0630000 EC4300B2
60000000 00000000
C2403B48 00000009
3821FFFC 3C803F40
90810000 809E004C
3CA04280 7C042800
41820020 C0210000
C0010030 EC010032
D0010030 C001003C
EC010032 D001003C
38210004 7FE4FB78
60000000 00000000
0427BB0C 4E800020
C20D9664 00000004
3821FFFC 3C603E40
90610000 C3A10000
C01E0044 EC00E824
38210004 00000000

JP

$16:9 Widescreen
04063F1C C05E0040
C2063CB0 00000006
C05C0044 3C808010
80610114 7C041800
386100B4 41800014
3C803FAB 90830000
C0630000 EC4300B2
60000000 00000000
C23FC428 00000009
3821FFFC 3C803F40
90810000 809E004C
3CA04280 7C042800
41820020 C0210000
C0010030 EC010032
D0010030 C001003C
EC010032 D001003C
38210004 7FE4FB78
60000000 00000000
04275DB0 4E800020
C20D6D34 00000004
3821FFFC 3C603E40
90610000 C3A10000
C01E0044 EC00E824
38210004 00000000

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Kirby Air Ride since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21222 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6252 Windows 7 Intel Core i7-930 @ 3.53 GHz ATI Radeon HD 5770 Perfect
r6257 Windows Vista AMD Phenom II X4 955 @ 3.21 GHz ATI Radeon HD 4650 Playable
r6857 Windows XP AMD Athlon II x4 @ 3 GHz ATI Radeon HD 5450 Nearly Perfect, Random crashes
r7413 Windows 7 Intel Core i3-350M @ 2.27 GHz ATI Radeon HD 4570 Nearly Perfect, Random crashes, audio stuttering/looping
r7485 Windows 7 AMD Athlon X4 @ 3 GHz ATI Radeon HD 3200 Perfect,sound does not disable
3.0 Windows 7 Intel Core i5 @ 2.27 GHz ATI Mobility Radeon HD 5650 Playable, Random freezes, audio stuttering/looping
3.0 Windows 7 Intel Core i7 @ 2.2 GHz NVIDIA GeForce GT 540M Playable, Random freezes becoming more frequent, audio stuttering/looping to the point of insanity.
3.0 Windows 7 AMD Phenom II X6 1055T @ 2.8 GHz AMD Radeon HD 6870 Nearly perfect. Audio stuttering while using LLE emulation, doesn't happen in other games (i.e. Luigi's Mansion)
3.0-763 Windows 7 Intel Core i3-2100 @ 3.1 GHz NVIDIA GeForce GTS 450 x2 Perfect framerates at 1080p. In-game timer is off by 1-2 seconds however. Random crashes and the music sometimes loops a part of a song until the event music comes on. AnonSVN
3.0-799 Windows XP Intel Core 2 Duo e8400 @ 3 GHz NVIDIA GeForce 7300 LE 45-55FPS average, Sometimes run at 60FPS, but speedhacks are required. All music in the game randomly loops and pauses, Crashes 5-15 minutes into the game. Also tested the game's split-screen muitiplayer mode with another player, Framerate drops A little bit more in muitiplayer (38-51FPS average).
3.0-843 Arch Linux Intel Core i5-670 @ 3.47 GHz AMD Radeon HD 7950 Perfect, though had to use DSP HLE for sound; LLE caused frequent sound loops/stuters and general slowdowns.
3.5 Windows 7 Intel Core i5 @ 2.3 GHz NVIDIA GeForce 4200m Good frame rate on lowest settings. Frequent music looping and stuttering. Random crashing every 5 or 10 min.
3.5 Ubuntu 12.04 Intel Celeron G1610 @ 2.6 GHz Intel HD Graphics 4000 Playable at approximately half speed (in-game)
3.5-1757 Windows 8.1 AMD Phenom II X6 1045T @2.7 GHz NVIDIA GeForce GTX 660 Ti 0FPS, never starts.
3.5-2193 Windows 8 Intel Core i7-4700Q @ 2.4 GHz NVIDIA GeForce GT 750M Perfect; Direct X 11 runs better but requires switching in and out of full-screen to run. With DX9, runs at a near-constant 60FPS in 1080p with 3x rendering, 4xAA, 16xAF, widescreen hack, force 16:9
4.0.1 Windows 8.1 Intel Core i7-3630Q @ 2.4 GHz NVIDIA GeForce GT 750M Nearly perfect, Direct X 11, 46-59FPS average on single player, used settings as of the Dolphin wiki's recommended, "purple haze" in far distances of map fixed, no texture errors observed, no crash observed, audio not tested, but used LLE.
4.0.1 Windows 7 Intel Core i5-3570K @ 4.4 GHz NVIDIA GeForce GTX 460 Emulation is perfect with no crashes. OpenGL backend works 100% including AA and AF modes. AF now works correctly in City Trial. Speed is a bit slow with 4 bots in City Trial but it is 100% playable. Kilobytez95
4.0.1 Windows 7 AMD Phenom 4 @ 2.3 GHz NVIDIA GeForce GTX 460 25FPS in game. Menu is 60FPS with sound. Resolution 1280x1024 @ 75Hz Smirkogm
4.0.1 Windows 7 AMD Athlon X2 @ 2.2 GHz NVIDIA GeForce 6600 GT 15FPS without sound, screen mode: 640x480 Smirkogm
4.0.1 Windows 7 Intel Core 2 Quad Q9400 @ 2.66 GHz NVIDIA GeForce GTX 460 Emulation is perfect., DirectX 11 ,screen mode: 640x480
4.0-9177 Windows 10 Intel Core i5-3570K @ 4.4 GHz NVIDIA GeForce GTX 970 Works perfectly under Direct3D 11 and Direct3D 12. Kilobytez95
5.0-2010 Windows 10 AMD Athlon II X4 630 @ 2.8 GHz NVIDIA GeForce 9100 Great, averaging at around 45-55 FPS, using DirectX 11, 640*528 but the music/sfx stutters tkareka

Gameplay Videos