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Kirby Air Ride
|Kirby Air Ride|
|Release date(s)|| JP June 9, 2003|
NA October 13, 2003
EU February 20, 2004
AUS March 30, 2004
|Mode(s)||Single-player, Multiplayer (4), Online (4)|
|Input methods||GameCube Controller|
|GameIDs||GKYJ01, GKYE01, GKYP01|
In Kirby Air Ride, players take control of Kirby or any of his multicolored counterparts to compete in races or other minigames on vehicles from the Kirby universe, such as the warpstar. The vehicles use very simple controls: no input is necessary for the craft to move forward, the analog stick is used to steer, and one button performs all functions, including braking, charging up for a boost, sucking in nearby enemies, and gliding. The game has three modes, and each has a "checklist" of list of hidden challengers for the player to discover, which unlocks additional tracks, characters, and items.
16:9 Aspect Ratio
It is currently unknown what the difference between Ver 1 and Ver 2 is.
Ver 1 by Ralf:
04004400 C042FBD0 04004404 D0440044 04004408 48381258 040C2878 C022FBD0 040C9814 C022FBD0 0438565C 4BC7EDA4 045E62D0 3FE38E39
Ver 2 by Ralf:
04004400 C042FBD0 04004404 D0440044 04004408 48381258 0400440C EC2107F2 04004410 C3E28424 04004414 EC2107F2 04004418 4E800020 040C2878 4BF41B95 040C9814 4BF3ABF9 0438565C 4BC7EDA4 045E62D0 3FE38E39
This game doesn't need non-default settings to run properly. A full list of config options is available in the Config template's documentation.
The graph below charts the compatibility with Kirby Air Ride since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This game has been tested on the environments listed below:
|Windows 7||Intel Core i7-930 @ 3.53GHz||ATI Radeon HD 5770||Perfect|
|Windows Vista||AMD Phenom II X4 955 @ 3.21GHz||ATI Radeon HD 4650||Playable|
|Windows XP||AMD Athlon II x4 @ 3GHz||ATI Radeon HD 5450||Nearly Perfect, Random crashes|
|Windows 7||Intel Core i3-350M @ 2.27GHz||ATI Radeon HD 4570||Nearly Perfect, Random crashes, audio stuttering/looping|
|Windows 7||AMD Athlon X4 @ 3GHz||ATI Radeon HD 3200||Perfect,sound does not disable|
|Windows 7||Intel Core i5 @ 2.27GHz||ATI Mobility Radeon HD 5650||Playable, Random freezes, audio stuttering/looping|
|Windows 7||Intel Core i7 @ 2.2GHz||NVIDIA GeForce GT 540M||Playable, Random freezes becoming more frequent, audio stuttering/looping to the point of insanity.|
|Windows 7||AMD Phenom II X6 1055t @ 2.8GHz||AMD Radeon HD 6870||Nearly perfect. Audio stuttering while using LLE emulation, doesn't happen in other games (i.e. Luigi's Mansion)|
|Windows 7||Intel Core i3-2100||NVIDIA GeForce GTS 450 x2||Perfect framerates at 1080p. In-game timer is off by 1-2 seconds however. Random crashes and the music sometimes loops a part of a song until the event music comes on.||AnonSVN|
|Windows XP||Intel Core 2 Duo e8400 @ 3GHz||NVIDIA GeForce 7300 LE||45-55FPS average, Sometimes run at 60FPS, but speedhacks are required. All music in the game randomly loops and pauses, Crashes 5-15 minutes into the game. Also tested the game's split-screen muitiplayer mode with another player, Framerate drops A little bit more in muitiplayer (38-51FPS average).|
|Arch Linux||Intel Core i5-670 @ 3.47GHz||AMD Radeon HD 7950||Perfect, though had to use DSP HLE for sound; LLE caused frequent sound loops/stuters and general slowdowns.|
|Windows 7||Intel Core i5 @ 2.3GHz||NVIDIA GeForce 4200m||Good frame rate on lowest settings. Frequent music looping and stuttering. Random crashing every 5 or 10 min.|
|Ubuntu 12.04||Intel Celeron G1610 @ 2.6GHz||Intel HD Graphics 4000||Playable at approximately half speed (in-game)|
|Windows 8.1||AMD Phenom II X6 1045T @2.7GHz||NVIDIA GeForce GTX 660 Ti||0FPS, never starts.|
|Windows 8||Intel Core i7-4700Q @ 2.4GHz||NVIDIA GeForce GT 750M||Perfect; Direct X 11 runs better but requires switching in and out of full-screen to run. With DX9, runs at a near-constant 60FPS in 1080p with 3x rendering, 4xAA, 16xAF, widescreen hack, force 16:9|
|Windows 8.1||Intel Core i7-3630Q @ 2.4GHz||NVIDIA GeForce GT 750M||Nearly perfect, Direct X 11, 46-59FPS average on single player, used settings as of the Dolphin wiki's recommended, "purple haze" in far distances of map fixed, no texture errors observed, no crash observed, audio not tested, but used LLE.|
|Windows 7||Intel Core i5-3570K @ 4.4GHz||NVIDIA GeForce GTX 460||Emulation is perfect with no crashes. OpenGL backend works 100% including AA and AF modes. AF now works correctly in City Trial. Speed is a bit slow with 4 bots in City Trial but it is 100% playable.||Kilobytez95|
|Windows 7||AMD Phenom 4 @ 2.3GHz||NVIDIA GeForce GTX 460||25FPS in game. Menu is 60FPS with sound. Resolution 1280x1024 @ 75Hz||Smirkogm|
|Windows 7||AMD Athlon X2 @ 2.2GHz||NVIDIA GeForce 6600 GT||15FPS without sound, screen mode: 640x480||Smirkogm|
|Windows 7||Intel Core 2 Quad Q9400 @ 2.66GHz||NVIDIA GeForce GTX 460||Emulation is perfect. , DirectX 11 ,screen mode: 640x480|
|Windows 10||Intel Core i5-3570K @ 4.4GHz||NVIDIA GeForce GTX 970||Works perfectly under Direct3D 11 and Direct3D 12.||Kilobytez95|