Kirby Air Ride: Difference between revisions

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{{testing/entry|revision=3.0-843|OS=Arch Linux|CPU=Intel Core i5-670 @ 3.47GHz|GPU=AMD Radeon HD 7950|result=Perfect, though had to use DSP HLE for sound; LLE caused frequent sound loops/stuters and general slowdowns.|tester=}}
{{testing/entry|revision=3.0-843|OS=Arch Linux|CPU=Intel Core i5-670 @ 3.47GHz|GPU=AMD Radeon HD 7950|result=Perfect, though had to use DSP HLE for sound; LLE caused frequent sound loops/stuters and general slowdowns.|tester=}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i5 @ 2.3GHz| GPU=NVIDIA GeForce 4200m|result=Good frame rate on lowest settings.  Frequent music looping and stuttering.  Random crashing every 5 or 10 min.|tester=}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i5 @ 2.3GHz| GPU=NVIDIA GeForce 4200m|result=Good frame rate on lowest settings.  Frequent music looping and stuttering.  Random crashing every 5 or 10 min.|tester=}}
{{testing/entry|revision=3.5|OS=Ubuntu 12.04|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics 4000|result=Playable at approximately half speed (in-game)|tester=}}
{{testing/entry|revision=3.5-1757|OS=Windows 8.1|CPU=AMD Phenom II X6 1045T @2.7GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=0FPS, never starts.|tester=}}
{{testing/entry|revision=3.5-1757|OS=Windows 8.1|CPU=AMD Phenom II X6 1045T @2.7GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=0FPS, never starts.|tester=}}
{{testing/entry|revision=3.5-2193|OS=Windows 8|CPU=Intel Core i7-4700Q @ 2.4GHz|GPU=NVIDIA GeForce GT 750M|result=Perfect; Direct X 11 runs better but requires switching in and out of full-screen to run. With DX9, runs at a near-constant 60FPS in 1080p with 3x rendering, 4xAA, 16xAF, widescreen hack, force 16:9|tester=}}
{{testing/entry|revision=3.5-2193|OS=Windows 8|CPU=Intel Core i7-4700Q @ 2.4GHz|GPU=NVIDIA GeForce GT 750M|result=Perfect; Direct X 11 runs better but requires switching in and out of full-screen to run. With DX9, runs at a near-constant 60FPS in 1080p with 3x rendering, 4xAA, 16xAF, widescreen hack, force 16:9|tester=}}
{{testing/entry|revision=3.5|OS=Ubuntu 12.04|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics 4000|result=Playable at approximately half speed (in-game)|tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 8.1|CPU=Intel Core i7-3630Q @ 2.4GHz|GPU=NVIDIA GeForce GT 750M|result=Nearly perfect, Direct X 11, 46-59FPS average on single player, used settings as of the Dolphin wiki's recommended, "purple haze" in far distances of map fixed, no texture errors observed, no crash observed, audio not tested, but used LLE.|tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 8.1|CPU=Intel Core i7-3630Q @ 2.4GHz|GPU=NVIDIA GeForce GT 750M|result=Nearly perfect, Direct X 11, 46-59FPS average on single player, used settings as of the Dolphin wiki's recommended, "purple haze" in far distances of map fixed, no texture errors observed, no crash observed, audio not tested, but used LLE.|tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Emulation is perfect with no crashes. OpenGL backend works 100% including AA and AF modes. AF now works correctly in City Trial. Speed is a bit slow with 4 bots in City Trial but it is 100% playable.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Emulation is perfect with no crashes. OpenGL backend works 100% including AA and AF modes. AF now works correctly in City Trial. Speed is a bit slow with 4 bots in City Trial but it is 100% playable.|tester=Kilobytez95}}