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Progress Continues
We've already had 21549 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=5.0-6004|OS=Windows 10|CPU=Intel Core i7-6700K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=Only tested the menus, which sometimes flicker problematically. Audio played without crackling with either HLE or LLE audio.|tester=Kolano}} | |||
{{testing/entry|revision=5.0-6208|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Strangely slows down to 95% sometimes when paused or in the main menu, but stays full speed in-game. There's also crackling with both HLE and LLE on the main menu. Flickers without Force 16:9 in anamorphic widescreen mode. On the transition between level 4 and 5, the game locked up at 0% speed after an invalid read error, however this happened immediately after the save was created, so I was able to load the save into level 5 when I reset. I tried the stage again and it didn't happen the second time.|tester=Xerxes}} | {{testing/entry|revision=5.0-6208|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Strangely slows down to 95% sometimes when paused or in the main menu, but stays full speed in-game. There's also crackling with both HLE and LLE on the main menu. Flickers without Force 16:9 in anamorphic widescreen mode. On the transition between level 4 and 5, the game locked up at 0% speed after an invalid read error, however this happened immediately after the save was created, so I was able to load the save into level 5 when I reset. I tried the stage again and it didn't happen the second time.|tester=Xerxes}} | ||
{{testing/end}} | {{testing/end}} |