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Knights of the Temple: Infernal Crusade
|Knights of the Temple: Infernal Crusade|
|Release date(s)|| EU March 19, 2004|
|Genre(s)||Action-adventure, Hack and slash|
|Input methods||GameCube Controller|
Knights of the Temple: Infernal Crusade Europe, 12th century AD, The Dark Ages. It is an age of suffering and salvation, pagans and saints, miracles and disasters. It is the age of the Knights of the Temple, trapped in a world where nightmares become reality and the celestial spheres of Heaven turn into the suplhurous pits of hell. Prepare for an infernal crusade.
Knights of the Temple: Infernal Crusade has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended. Flickers in-game with Auto aspect ratio.
The menu backgrounds and other UI elements will sometimes flicker wildly or fail to render at all. This seems to occur more frequently when Dolphin is competing for CPU resources (i.e. using LLE audio, background video recording, etc).
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this AR code to force the 60Hz mode.
$60Hz A2FB-0AV6-K6JQW N8YC-ZD83-QJKG8 X1Z9-EZMY-F04PV V26V-YU66-9X44J FYU0-QTHB-QXZHF 2NVQ-RCUD-N9TYA DWHE-852J-DZHP9 07D3-MW92-BVF49 AV5U-DGMY-VQFWH AF7Z-R5KJ-TCGJK C58D-VT0G-082PP CGM1-EHDB-KB8Q0 CCAQ-YAQ9-DAD4U PZ54-K8K1-5659B 8YW0-U8U6-T7BA6
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Knights of the Temple: Infernal Crusade since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel Core i7-6700K @ 4.5 GHz||NVIDIA GeForce GTX 970||Only tested the menus, which sometimes flicker problematically. Audio played without crackling with either HLE or LLE audio.||Kolano|
|Windows 10||Intel Core i3-3220 @ 3.3 GHz||NVIDIA GeForce GTX 1060||Strangely slows down to 95% sometimes when paused or in the main menu, but stays full speed in-game. Flickers without Force 16:9 in anamorphic widescreen mode. On the transition between level 4 and 5, the game locked up at 0% speed after an invalid read error, however this happened immediately after the save was created, so I was able to load the save into level 5 when I reset. I tried the stage again and it didn't happen the second time.||Xerxes|