Looney Tunes: Back in Action: Difference between revisions

no edit summary
No edit summary
No edit summary
 
(30 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|developer = Warner Bros. Interactive Entertainment
|image    = [[File:Looney_Tunes_Back_in_Action.jpg|300px]]
|publisher = Electronic Arts
|developer = Warthog
|series    = ''Looney Tunes''
|publisher = Electronic Arts, Warner Bros. Interactive Entertainment
|released  = {{vgrelease|NA=November 24, 2003|PEU=January 30, 2004}}
|series    = Looney Tunes
|released  = {{vgrelease|NA=November 24, 2003|EU=January 30, 2004}}
|genre    = Platform
|genre    = Platform
|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|image    = [[File:Looney_Tunes_Back_in_Action.jpg|300px]]
|forumlink = https://forums.dolphin-emu.org/Thread-gc-looney-tunes-back-in-action
|forumlink = http://forums.dolphin-emu.org/Thread-gc-looney-tunes-back-in-action
}}
}}


Line 14: Line 14:


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Direct3D 11 Graphical Bugs ===
When using '''Direct3D 11''', Bugs and Daffy's shadows will flicker, and entering any area with water in it will push many UI and game elements into the Top-Left Corner of the screen. Using any other Video Backend fixes these problems.
{{image|BackInActionDirect3D11LayerScale.png|Direct3D 11}}
{{image|BackInActionVulkanLayerScale.png|Vulkan|br}}


===Sound glitch===
=== <s>Sound Glitch</s> ===
A sound glitch occurs when you pause the game (not via the emulator, but by pressing start). The sound can last up to a few seconds or up until you go back to the map screen, pausing and unpausing doesn't help. Tested with DSP LLE recompiler in {{revision|3.5}}.
A sound glitch occurs when you pause the game (not via the emulator, but by pressing start). The sound can last up to a few seconds or up until you go back to the map screen, pausing and unpausing doesn't help. Tested with DSP LLE recompiler in {{revision|3.5}}.
This has been fixed in {{revision|5.0-5578}}.
}}}}
== Enhancements ==
=== 60 FPS ===
The following AR code will make the game run at 60FPS instead of 30.
==== Region-Free ====
<pre>
$60FPS
0411C438 60000000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend      = Anything but Direct3D 11
|gfxbackendnotes  = Shadow and water related graphical bugs will not occur
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.5|****}}
{{VersionCompatibilityVersion|3.5|****|}}
{{VersionCompatibilityVersion|5.0-4607|****|}}
{{VersionCompatibilityVersion|5.0-5578|****|DSP accelerator fixed - all known sound issues resolved}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 32: Line 56:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5|OS=Windows 8 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=Intel HD Graphics 4000|result=Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds.|tester=OMGWEEGEE2}}
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7 @ 2.2 GHz|GPU=Intel HD Graphics 4000|result=Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds.|tester=OMGWEEGEE2}}
{{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=Intel HD Graphics 4000|result=Re-tested in Dolphin {{revision|4.0}}, works better, at actual constant 100% speed. However, the sound issue is still present.|tester=OMGWEEGEE2}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i7 @ 2.2 GHz|GPU=Intel HD Graphics 4000|result=Re-tested in Dolphin {{revision|4.0}}, works better, at actual constant 100% speed. However, the sound issue is still present.|tester=OMGWEEGEE2}}
{{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4GHz|GPU=AMD Radeon HD 6950|result=[https://www.youtube.com/watch?v=8Gp00XM12FY&hd=1 Looney Tunes Back in Action HD Widescreen Hack]|tester=Spartacus}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 1080|result=Playable. The sound problem is still present. With D3D backend, character shadows are flickering. To fix this, use OpenGL or Vulkan backend.|tester=SuperSonic}}
{{testing/entry|revision=5.0-21325|OS=Windows 10|CPU=AMD Ryzen 5 2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 1660 Ti|result=Vulkan, 2x Resolution, Stable 30FPS outside of one section in "Kaboomer Tennis" where the framerate seemed to drop, but the Performance Statistics never dropped under 29.95 FPS, 100% Completed.|tester=Knocknock07}}
{{testing/end}}
{{testing/end}}
== Gameplay Screenshots ==


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|8Gp00XM12FY|Looney Tunes Back in Action HD Widescreen Hack|br}}
{{VideoGallery
|vid1=eIsIayHfEPI|cap1=Dolphin Emulator 4.0.2 - Looney Tunes: Back in Action (1080p HD) - Nintendo GameCube
|vid2=iy-pIsWPxsg|cap2=Looney Tunes: Back in Action [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]