Looney Tunes: Back in Action
Looney Tunes: Back in Action is a platforming video game released in 2003 by Electronic Arts. The game is based on the film of the same name.
Looney Tunes: Back in Action | |
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Developer(s) | Warner Bros. Interactive Entertainment |
Publisher(s) | Electronic Arts |
Series | Looney Tunes |
Platform(s) | GameCube |
Release date(s) | NA November 24, 2003 EU January 30, 2004 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Flickering Shadows
When using DirectX backend, character shadows may flicker. Using OpenGL or Vulkan backend fixes this problem. Likely resolved with DX9 retirement.
Sound Glitch
A sound glitch occurs when you pause the game (not via the emulator, but by pressing start). The sound can last up to a few seconds or up until you go back to the map screen, pausing and unpausing doesn't help. Tested with DSP LLE recompiler in 3.5.
This has been fixed in 5.0-5578.
Enhancements
60 FPS
The following AR code will make the game run at 60FPS instead of 30.
NTSC-U
$60FPS 0411C438 60000000
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Looney Tunes: Back in Action since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5 | Windows 8 | Intel Core i7 @ 2.2GHz | Intel HD Graphics 4000 | Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds. | OMGWEEGEE2 |
4.0 | Windows 8 | Intel Core i7 @ 2.2GHz | Intel HD Graphics 4000 | Re-tested in Dolphin 4.0, works better, at actual constant 100% speed. However, the sound issue is still present. | OMGWEEGEE2 |
5.0-4607 | Windows 10 | Intel Core i7-6700K @ 4GHz | NVIDIA GeForce GTX 1080 | Playable. The sound problem is still present. With D3D backend, character shadows are flickering. To fix this, use OpenGL or Vulkan backend. | SuperSonic |