Lost Kingdoms: Difference between revisions

Removing D3D9 mentions. Specifying the gfxbackendnotes regarding why OGL is a better option.
(Removing D3D9 mentions. Specifying the gfxbackendnotes regarding why OGL is a better option.)
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=== Direct3D Backend Problem ===
=== Direct3D Backend Problem ===
Using the Direct 3DX11 backend when selecting the "Shayeel Passage" level causes a Texture Loading Failure exception error.  For now use the OpenGL backend in order to play this level.
Using the D3D backend when selecting the "Shayeel Passage" level causes a Texture Loading Failure exception error.  For now use the OpenGL backend in order to play this level.


== Configuration ==
== Configuration ==
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{{Config
{{Config
|gfxbackend        = OpenGL
|gfxbackend        = OpenGL
|gfxbackendnotes  = DX11/9 both tend to be slow/buggy
|gfxbackendnotes  = D3D has texture loading failure error
|efbcopy          = Texture
|efbcopy          = Texture
|efbcopynotes      = Fixes some effects, and possibly floor texture corruption
|efbcopynotes      = Fixes some effects, and possibly floor texture corruption