Luigi's Mansion: Difference between revisions

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===No Shadows===
===No Shadows===
Shadows are missing, significantly reducing the ambiance of many scenes.
Shadows are missing, significantly reducing the ambiance of many scenes.
 
<div style="float:left;">[[File:Luigi Mansion Shadows Dolphin.jpg|thumb|318px|Dolphin]]</div>
{|
<div style="float:left;">[[File:Luigi Mansion Shadows Gamcube.jpg|thumb|300px|Gamecube]]</div>
|-
<div style="clear:both;"></div>
|[[File:Luigi Mansion Shadows Dolphin.jpg|thumb|315px|Dolphin]]
|[[File:Luigi Mansion Shadows Gamcube.jpg|thumb|300px|Gamecube]]
|}


===Black Screen===
===Black Screen===
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===Sound Problems===
===Sound Problems===
You may hear constant slight crackling in the background  
You may hear constant slight crackling in the background and when enemies  and friends make noises.
and when enemies  and friends make noises.


===M4A Video Codec===
===M4A Video Codec===
Support of the M4A codec required to play the Pikmin movie trailer under options is currently flaky, refer {{Issue|119}}. With {{revision|6658}} the trailer can be played /w the US release using DX9 and LLE Audio.
Support of the M4A codec required to play the Pikmin movie trailer under options is currently flaky, refer {{Issue|119}}. With {{revision|6658}} the trailer can be played using DX9 and LLE Audio.


The trailer has been reported to work in {{revision|4495}} (and possibly prior/later revs) with the JITiL recompiler, and in {{revision|6319}} forward. At least with {{revision|6658}} the trailer can only be played with the US release using the DX9 and LLE Audio plug-ins, the EU release hangs regardless of plug-in combination.
The trailer has been reported to work in {{revision|4495}} (and possibly prior/later revs) with the JITiL recompiler, and in {{revision|6319}} forward. At least with {{revision|6658}} the trailer can only be played with the US release using the DX9 and LLE Audio plug-ins, the EU release hangs regardless of plug-in combination.


===OpenGL Plug-in===
===OpenGL Plug-in===
Use of the OpenGL plug-in (/w {{revision|6658}}) results in a crash post the initial menu screen.
Use of the OpenGL plug-in on {{revision|6658}} results in a crash post the initial menu screen.


== Configuration ==
== Configuration ==