Luigi's Mansion: Difference between revisions

(→‎Enhancements: Widescreen codes currently don't work and cause errors)
 
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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-luigi-s-mansion--25940
|forumlink = https://forums.dolphin-emu.org/Thread-gc-luigi-s-mansion--25940
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== Poltergust 3000 Hose Disappears ===
=== Poltergust 3000 Hose disappears ===
In the cutscene where Luigi returns to the villa from Professor E. Gadd's Ghost Research Laboratory, the Hose of Luigi's Poltergust 3000 will keep disappearing. Refer {{issue|12520}}.
In the cutscene where Luigi returns to the villa from Professor E. Gadd's Ghost Research Laboratory, the Hose of Luigi's Poltergust 3000 will keep disappearing. Refer {{issue|12520}}.
{{image|Poltergust_3000.png|Dolphin: Poltergust 3000 hose disappears.}}
{{image|Poltergust_3000.png|Dolphin: Poltergust 3000 hose disappears.}}
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== Enhancements ==
== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
The built-in Widescreen Hack causes shadow issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
==== NA ====
<pre>16:9 Aspect Ratio v2 (Widescreen) [Ralf]
06003F00 0000004C
3880FF95 38C002EB
4E800020 A0C6003C
1CC602EE 380003E8
7CC603D6 4E800020
80810124 80A1012C
38600200 80010128
7CC42850 7CA30050
4E800020 A89D0000
38C10030 A81D0002
4E800020 00000000
040206A4 C0028870
04039368 4BFCAB99
0403AC40 4BFC92C1
0403BF78 4BFC7F95
0403D234 38830065
0403D270 3884001B
0403D2B4 38840019
0403D2D4 3884002F
0403D5D0 38A0005A
0403D5DC 3863000E
0403D6C4 60000000
0403D7E8 4BFC6719
0403E424 4BFC5ADD
0403E4AC 4BFC5A55
0403E538 4BFC59C9
0403E5C0 4BFC5941
0403E76C 38800007
04040EF0 3800FF5B
04044FF8 3800FFC0
04045004 3940023A
04045028 388000F3
04045034 380000C2
0404CC78 4BFB7289
0405183C 4BFB26C5
04053290 4BFB0C71
040552D4 4BFAEC2D
04056FBC 38C002BA
04057000 389EFFE0
0405701C 4BFACEE5
04057050 4BFACED1
04057054 481A33F9
04057058 4BFACEE5
04115920 C0028870
024D0524 000001F4
</pre>
<pre>GameBoy Horror Eye Camera 16:9 Aspect Ratio v2 Code Fix [Ralf]
04010EE4 38040053
04010EEC 3863005A
0403D568 3863000E
0403D608 3863000E
</pre>
==== EU ====
<pre>16:9 Aspect Ratio v2 (Widescreen) [Ralf]
06003F00 00000028
3880FF95 38C002EB
4E800020 A0C6003C
1CC602EE 380003E8
7CC603D6 4E800020
38C60038 480388F4
0402143C C00288C8
0403A70C 4BFC97F5
0403BFF4 4BFC7F0D
0403C838 3B46FFB8
0403D30C 4BFC6C01
0403D95C 4BFC65C5
0403DA44 4BFC64DD
0403E6B0 38830065
0403E6EC 3884001B
0403E730 38840019
0403E750 3884002F
0403EA4C 38A0005A
0403EA58 3863000E
0403EB40 60000000
0403EC78 4BFC5289
0403F524 38840053
0403F54C 38840053
0403F568 38840053
0403F990 4BFC4571
0403FA2C 4BFC44D5
0403FACC 4BFC4435
0403FB68 4BFC4399
0403FDEC 38800007
040403F0 381E002A
0404254C 3800FF5B
04043F5C 3BC7FFE2
04043F6C 3BA7FFEC
040442B8 3B87FFE2
040442F0 3B67FFEC
040464EC 3800FFC0
040464F8 39600284
04046524 388000BC
04046530 380000C2
0404E4BC 4BFB5A45
04053700 4BFB0801
040550B8 4BFAEE49
040571B8 4BFACD49
04058F4C 38C002BA
04058F90 389EFFE0
04058FAC 4BFAAF55
04058FDC 38600200
04118D88 C00288C8
024BDBEC 000001F4
044C7BFC 3F5851EC
</pre>
<pre>GameBoy Horror Eye Camera 16:9 Aspect Ratio v2 Code Fix [Ralf]
04011AC4 38040053
04011ACC 3863005A
0403E9E4 3863000E
0403EA84 3863000E
</pre>
=== 60Hz PAL ===
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup due to the progressive scan option being disabled in the EU version. Use this Gecko code to re-enable it.  
In the PAL-Version the 60Hz mode cannot be activated at startup due to the progressive scan option being disabled in the EU version. Use this Gecko code to re-enable it. Note that the game still only supports 30 FPS.
<pre>
<pre>
Enable 50/60Hz Mode Option v3 [Ralf]
Enable 50/60Hz Mode Option v3 [Ralf]
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{{testing/entry|revision=3.0-151|OS=Windows Vista|CPU=Intel Pentium P6100 @ 2 GHz|GPU=Intel HD graphics|result=Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.|tester=}}
{{testing/entry|revision=3.0-151|OS=Windows Vista|CPU=Intel Pentium P6100 @ 2 GHz|GPU=Intel HD graphics|result=Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.|tester=}}
{{testing/entry|revision=3.0-221|OS=Windows 7 |CPU=Intel Core i7-2620M @ 2.7 GHz|GPU=Intel HD 3000|result=Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop.|tester=cohn}}
{{testing/entry|revision=3.0-221|OS=Windows 7 |CPU=Intel Core i7-2620M @ 2.7 GHz|GPU=Intel HD 3000|result=Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop.|tester=cohn}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II x6 @ 3.2 GHz|GPU=AMD Radeon HD 5750|result=Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester=}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II X6 @ 3.2 GHz|GPU=AMD Radeon HD 5750|result=Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester=}}
{{testing/entry|revision=3.0-751|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1 GHz|GPU=AMD Radeon HD 6570|result=Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.|tester=}}
{{testing/entry|revision=3.0-751|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1 GHz|GPU=AMD Radeon HD 6570|result=Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.|tester=}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3 GHz |GPU=NVIDIA GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3 GHz |GPU=NVIDIA GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-814|OS=Windows 7|CPU=Intel Pentium e6700|GPU=NVIDIA GeForce GTS 450|result=100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF|tester=soapgoat}}
{{testing/entry|revision=3.0-814|OS=Windows 7|CPU=Intel Pentium e6700|GPU=NVIDIA GeForce GTS 450|result=100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF|tester=soapgoat}}
{{testing/entry|revision=3.5-300|OS=Windows 7|CPU=Intel Core i5-2430m @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution|tester=DarkMatterHD1208}}
{{testing/entry|revision=3.5-300|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution|tester=DarkMatterHD1208}}
{{testing/entry|revision=3.5-367|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.1 GHz|GPU=Intel GMA X3100 |result=Fully playable|tester=Radicalneoevo}}
{{testing/entry|revision=3.5-367|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.1 GHz|GPU=Intel GMA X3100 |result=Fully playable|tester=Radicalneoevo}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560 Ti|result=Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|tester=}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce 560 Ti|result=Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|tester=}}
{{testing/entry|revision=3.5-402|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p!|tester=StarDave}}
{{testing/entry|revision=3.5-402|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p!|tester=StarDave}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 560|result= Works well but shadows are still missing, atmosphere of the game is ruined because of this. |tester=}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 560|result= Works well but shadows are still missing, atmosphere of the game is ruined because of this. |tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7 |CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 |CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-1516|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 690|result=Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native|tester=PpmeiS}}
{{testing/entry|revision=4.0-1516|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 690|result=Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native|tester=PpmeiS}}
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{{testing/entry|revision=4.0-8044|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 660|result=Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems.|tester=Aplayer12345}}
{{testing/entry|revision=4.0-8044|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 660|result=Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems.|tester=Aplayer12345}}
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=''GameID: GLME01''<br>Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.|tester=wildgoosespeeder}}
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=''GameID: GLME01''<br>Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.|tester=wildgoosespeeder}}
{{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2 GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Runs near perfect.|tester=Sam3}}
{{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II X6 1090T @ 3.2 GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Runs near perfect.|tester=Sam3}}
{{testing/end}}
{{testing/end}}


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