Mario & Sonic at the Olympic Winter Games: Difference between revisions

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{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.5 GHz|GPU=Intel HD 3000|result=Pretty stable FPS, but does only displays picture some places. The characters are messed up. Sounds however are working flawless.|tester=23732}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.5 GHz|GPU=Intel HD 3000|result=Pretty stable FPS, but does only displays picture some places. The characters are messed up. Sounds however are working flawless.|tester=23732}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i5-6600K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 570|result=FPS can go anywhere between 24 to 400+ FPS when loading. The FPS is locked to 30 in levels. Sounds are working flawless.|tester=Jasjar}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i5-6600K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 570|result=FPS can go anywhere between 24 to 400+ FPS when loading. The FPS is locked to 30 in levels. Sounds are working flawless.|tester=Jasjar}}
{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Playable. Direct3D 11, 3xIR, 1xAF, 1x MSAA. The in-game menus can slow from 60fps to 18fps and take about a minute to load, and the cutscenes at the start of training are that slow as well. Sometimes the cutscenes go to 60fps midway through, as if something was loading. The training text popups launch and exit slowly. Lowering to 1xIR, using hacks, and turning off enhancements like Scaled EFB Copy/Per-Pixel Lighting all have no effect on this. However, once I get past that, the levels themselves (locked to 30 FPS) run perfectly at 3xIR even on this decade-old hardware.|tester=SpectraNocturne}}
{{testing/end}}
{{testing/end}}