Mario & Sonic at the Olympic Winter Games

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Mario & Sonic at the Olympic Winter Games
Mario & Sonic Winter.jpg
Developer(s) Sega Sports R&D
Publisher(s) JP Nintendo
NA Sega
EU Sega
Series Mario & Sonic
Platform(s) Wii
Release date(s) NA October 13, 2009
AUS October 15, 2009
EU October 16, 2009
JP November 5, 2009
KO November 19, 2009
Genre(s) Sports
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Mario & Sonic at the Olympic Winter Games
See also...

Dolphin Forum thread
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Mario & Sonic at the Olympic Winter Games is a 2009 sports video game developed by Sega. The game is officially licensed by the International Olympic Committee (IOC) through exclusive license International Sports Multimedia. The game is the third official crossover title to feature characters from both Mario and Sonic's respective universes, the first and second being the game's predecessor Mario & Sonic at the Olympic Games and Super Smash Bros. Brawl respectively. It was the first official video game of the 2010 Winter Olympic Games.

Mario & Sonic at the Olympic Winter Games is a collection of events based on the Olympic Winter Games. Players can assume the role of a Mario or Sonic character while competing against the others in these events. The game features all of the playable characters that were present in its predecessor, as well as four new characters.


There are no reported problems with this title.


60 FPS

The following AR code will make the game run at 60 FPS instead of 30.

$60fps [Nick Reynolds]
046D1CD4 00000001


This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Mario & Sonic at the Olympic Winter Games since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21582 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Windows 7 Intel Core i7-2600K @ 4.5 GHz Intel HD 3000 Pretty stable FPS, but does only displays picture some places. The characters are messed up. Sounds however are working flawless. 23732
5.0 Windows 7 Intel Core i5-6600K @ 3.5 GHz NVIDIA GeForce GTX 570 FPS can go anywhere between 24 to 400+ FPS when loading. The FPS is locked to 30 in levels. Sounds are working flawless. Jasjar
5.0-15993 Windows 10 Intel Core i5-2300 @ 2.8 GHz AMD Radeon HD 6770 Playable. Direct3D 11, 3xIR, 1xAF, 1x MSAA. The in-game menus can slow from 60fps to 18fps and take about a minute to load, and the cutscenes at the start of training are that slow as well. Sometimes the cutscenes go to 18fps midway through, as if something was loading. The training text popups launch and exit slowly. Lowering to 1xIR, using hacks, and turning off enhancements like Scaled EFB Copy/Per-Pixel Lighting all have no effect on this. However, once I get past that, the levels themselves (locked to 30 FPS) run perfectly at 3xIR even on this decade-old hardware. SpectraNocturne
5.0-16793 Windows 10 Intel Core i5-2300 @ 2.8 GHz NVIDIA GeForce GTX 970 Playable. Compared to the previous test with the AMD Radeon HD 6770, the slowdown during menus has improved from an 18 FPS minimum out of 60 FPS to a 37 FPS minimum. SpectraNocturne

Gameplay Videos