| Progress Continues
We've already had 20586 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Mario & Sonic at the Olympic Winter Games
|Mario & Sonic at the Olympic Winter Games|
|Developer(s)||Sega Sports R&D|
|Series||Mario & Sonic|
|Release date(s)||NA October 13, 2009|
AUS October 15, 2009
EU October 16, 2009
JP November 5, 2009
KO November 19, 2009
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote + Nunchuk|
Mario & Sonic at the Olympic Winter Games is a 2009 sports video game developed by Sega. The game is officially licensed by the International Olympic Committee (IOC) through exclusive license International Sports Multimedia. The game is the third official crossover title to feature characters from both Mario and Sonic's respective universes, the first and second being the game's predecessor Mario & Sonic at the Olympic Games and Super Smash Bros. Brawl respectively. It was the first official video game of the 2010 Winter Olympic Games.
Mario & Sonic at the Olympic Winter Games is a collection of events based on the Olympic Winter Games. Players can assume the role of a Mario or Sonic character while competing against the others in these events. The game features all of the playable characters that were present in its predecessor, as well as four new characters.
There are no reported problems with this title.
The following AR code will make the game run at 60 FPS instead of 30.
$60fps [Nick Reynolds] 046D1CD4 00000001
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Mario & Sonic at the Olympic Winter Games since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-2600K @ 4.5 GHz||Intel HD 3000||Pretty stable FPS, but does only displays picture some places. The characters are messed up. Sounds however are working flawless.||23732|
|Windows 7||Intel Core i5-6600K @ 3.5 GHz||NVIDIA GeForce GTX 570||FPS can go anywhere between 24 to 400+ FPS when loading. The FPS is locked to 30 in levels. Sounds are working flawless.||Jasjar|
|Windows 10||Intel Core i5-2300 @ 2.8 GHz||AMD Radeon HD 6770||Playable. Direct3D 11, 3xIR, 1xAF, 1x MSAA. The in-game menus can slow from 60fps to 18fps and take about a minute to load, and the cutscenes at the start of training are that slow as well. Sometimes the cutscenes go to 18fps midway through, as if something was loading. The training text popups launch and exit slowly. Lowering to 1xIR, using hacks, and turning off enhancements like Scaled EFB Copy/Per-Pixel Lighting all have no effect on this. However, once I get past that, the levels themselves (locked to 30 FPS) run perfectly at 3xIR even on this decade-old hardware.||SpectraNocturne|
|Windows 10||Intel Core i5-2300 @ 2.8 GHz||NVIDIA GeForce GTX 970||Playable. Compared to the previous test with the AMD Radeon HD 6770, the slowdown during menus has improved from an 18 FPS minimum out of 60 FPS to a 37 FPS minimum.||SpectraNocturne|