Mario Golf: Toadstool Tour: Difference between revisions

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Text replacement - "(\d+) FPS" to "$1FPS"
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{{testing/entry|revision=7719|OS=Windows Vista x64|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce 250 GTS|result=During gameplay, slows down to 65%.  Popups warning messages saying "Unknown pointer".  Emulator eventually crashed.|tester=69.196.162.42}}
{{testing/entry|revision=7719|OS=Windows Vista x64|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce 250 GTS|result=During gameplay, slows down to 65%.  Popups warning messages saying "Unknown pointer".  Emulator eventually crashed.|tester=69.196.162.42}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090t @ 3.2GHz|GPU=ATI Radeon HD 5800|result=Graphic glitches in the main menu, audio issues, works almost perfectly in-game with the highest graphic settings|tester=Waluigifan}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090t @ 3.2GHz|GPU=ATI Radeon HD 5800|result=Graphic glitches in the main menu, audio issues, works almost perfectly in-game with the highest graphic settings|tester=Waluigifan}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.8GHz|GPU=nVidia GeForce GTX 470|result=A lot of Graphic and Audio Glitches in the Menu, Game runs Perfect at 50-60 FPS, when Audio Throttle is off.|tester=Dario64}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.8GHz|GPU=nVidia GeForce GTX 470|result=A lot of Graphic and Audio Glitches in the Menu, Game runs Perfect at 50-60FPS, when Audio Throttle is off.|tester=Dario64}}
{{testing/entry|revision=3.5-1388|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=ATI Radeon HD 6970|result=Perfectly playable.Full frame rate and only minor graphical glitches using DirectX11. I used HLE, EFB to RAM and Cache Accuracy to Safe.|tester=haddockd}}
{{testing/entry|revision=3.5-1388|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=ATI Radeon HD 6970|result=Perfectly playable.Full frame rate and only minor graphical glitches using DirectX11. I used HLE, EFB to RAM and Cache Accuracy to Safe.|tester=haddockd}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Game is playable in OpenGL but major graphical glitches are present. There are more graphical glitches in Direct 3D 11 backend. Game speed is not consistent. In game meshes stretch (seems to aim towards the hole). AA works but AF does not.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Game is playable in OpenGL but major graphical glitches are present. There are more graphical glitches in Direct 3D 11 backend. Game speed is not consistent. In game meshes stretch (seems to aim towards the hole). AA works but AF does not.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Glitches in menu but not in game. Did first drive : too slow, 4 FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Glitches in menu but not in game. Did first drive : too slow, 4FPS|tester=hivaoa}}
{{testing/entry|revision=4.0-5962|OS=Windows 8.1 x64|CPU=Intel Core i5-4670|GPU=nVidia GeForce GTX 570|result=Runs perfectly at 60FPS, no graphical glitches, minor frame-dropping on scene changes|tester=plainchips}}
{{testing/entry|revision=4.0-5962|OS=Windows 8.1 x64|CPU=Intel Core i5-4670|GPU=nVidia GeForce GTX 570|result=Runs perfectly at 60FPS, no graphical glitches, minor frame-dropping on scene changes|tester=plainchips}}
{{testing/end}}
{{testing/end}}