79,225
edits
Progress Continues
We've already had 21539 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->") |
m (Text replacement - "(\d)GT" to "$1 GT") |
||
Line 65: | Line 65: | ||
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=NVIDIA GeForce GTX 480|result=Fully Playable: 60FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86|tester=Timmy112}} | {{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=NVIDIA GeForce GTX 480|result=Fully Playable: 60FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86|tester=Timmy112}} | ||
{{testing/entry|revision=6512|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60FPS with DX11 plug-in, 2X AA and OpenCL Enabled|tester=}} | {{testing/entry|revision=6512|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60FPS with DX11 plug-in, 2X AA and OpenCL Enabled|tester=}} | ||
{{testing/entry|revision=7232|OS=Linux x86_64 (Mandriva 2010.2)|CPU=AMD Athlon II X4 620 @ 2.6GHz|GPU=NVIDIA GeForce | {{testing/entry|revision=7232|OS=Linux x86_64 (Mandriva 2010.2)|CPU=AMD Athlon II X4 620 @ 2.6GHz|GPU=NVIDIA GeForce 9800 GT|result=Regular performance, speed ranging from 80% e 90%|tester=}} | ||
{{testing/entry|revision=7278|OS=Mac OS X|CPU=Intel Core i5 @ 2.3GHz|GPU=Intel HD 3000|result=Almost perfect, 50-60FPS|tester=NJP13254}} | {{testing/entry|revision=7278|OS=Mac OS X|CPU=Intel Core i5 @ 2.3GHz|GPU=Intel HD 3000|result=Almost perfect, 50-60FPS|tester=NJP13254}} | ||
{{testing/entry|revision=7442|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Perfect|tester=FHaze}} | {{testing/entry|revision=7442|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Perfect|tester=FHaze}} | ||
{{testing/entry|revision=7482|OS=Windows 7 x86|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=NVIDIA GeForce | {{testing/entry|revision=7482|OS=Windows 7 x86|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=NVIDIA GeForce 9500 GT|result=Works fine, but it's still pretty glitchy. [[Mario Kart Wii]] works way better, which is kind of ironic.|tester=Rafaello Fareday}} | ||
{{testing/entry|revision=7484|OS=Windows 7 x64|CPU=Intel Core i5-750|GPU=NVIDIA GeForce GTX 260|result=With DirectX11 perfect but bad performance with DX9|tester=TingPing}} | {{testing/entry|revision=7484|OS=Windows 7 x64|CPU=Intel Core i5-750|GPU=NVIDIA GeForce GTX 260|result=With DirectX11 perfect but bad performance with DX9|tester=TingPing}} | ||
{{testing/entry|revision=7574|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo T7300 @ 2GHz|GPU=ATI Mobility Radeon HD 2400 XT|result=Fully playable|tester=Arzhur}} | {{testing/entry|revision=7574|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo T7300 @ 2GHz|GPU=ATI Mobility Radeon HD 2400 XT|result=Fully playable|tester=Arzhur}} | ||
Line 95: | Line 95: | ||
{{testing/entry|revision=4.0-561|OS=Windows 7 x64|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=Unknown|result=20FPS, glitchy intro.|tester=Serega}} | {{testing/entry|revision=4.0-561|OS=Windows 7 x64|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=Unknown|result=20FPS, glitchy intro.|tester=Serega}} | ||
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}} | {{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}} | ||
{{testing/entry|revision=4.0-1192|OS=Windows 7 x64|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce | {{testing/entry|revision=4.0-1192|OS=Windows 7 x64|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}} | ||
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts. Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}} | {{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts. Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}} | ||
{{testing/entry|revision=4.0-2103|OS= Windows 8.1 x64|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=Intel HD Graphics 4600|result=Almost always full speed using both DirectX and OpenGL, at 1366x768 fullscreen (internal resolution Auto (Window Size)), with 16x anisotropic filtering and no anti-aliasing. Audio is DSP LLE (recompiler) using DirectSound backend. Only tested single-player (no way to play with more than one person, though that may change once I get a controller).|tester=snesiscool}} | {{testing/entry|revision=4.0-2103|OS= Windows 8.1 x64|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=Intel HD Graphics 4600|result=Almost always full speed using both DirectX and OpenGL, at 1366x768 fullscreen (internal resolution Auto (Window Size)), with 16x anisotropic filtering and no anti-aliasing. Audio is DSP LLE (recompiler) using DirectSound backend. Only tested single-player (no way to play with more than one person, though that may change once I get a controller).|tester=snesiscool}} |