Mario Kart: Double Dash‼: Difference between revisions

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{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=NVIDIA GeForce GTX 480|result=Fully Playable: 60FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86|tester=Timmy112}}
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=NVIDIA GeForce GTX 480|result=Fully Playable: 60FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86|tester=Timmy112}}
{{testing/entry|revision=6512|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60FPS with DX11 plug-in, 2X AA and OpenCL Enabled|tester=}}
{{testing/entry|revision=6512|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60FPS with DX11 plug-in, 2X AA and OpenCL Enabled|tester=}}
{{testing/entry|revision=7232|OS=Linux x86_64 (Mandriva 2010.2)|CPU=AMD Athlon II X4 620 @ 2.6GHz|GPU=NVIDIA GeForce 9800GT|result=Regular performance, speed ranging from 80% e 90%|tester=}}
{{testing/entry|revision=7232|OS=Linux x86_64 (Mandriva 2010.2)|CPU=AMD Athlon II X4 620 @ 2.6GHz|GPU=NVIDIA GeForce 9800 GT|result=Regular performance, speed ranging from 80% e 90%|tester=}}
{{testing/entry|revision=7278|OS=Mac OS X|CPU=Intel Core i5 @ 2.3GHz|GPU=Intel HD 3000|result=Almost perfect, 50-60FPS|tester=NJP13254}}
{{testing/entry|revision=7278|OS=Mac OS X|CPU=Intel Core i5 @ 2.3GHz|GPU=Intel HD 3000|result=Almost perfect, 50-60FPS|tester=NJP13254}}
{{testing/entry|revision=7442|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Perfect|tester=FHaze}}
{{testing/entry|revision=7442|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Perfect|tester=FHaze}}
{{testing/entry|revision=7482|OS=Windows 7 x86|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=NVIDIA GeForce 9500GT|result=Works fine, but it's still pretty glitchy. [[Mario Kart Wii]] works way better, which is kind of ironic.|tester=Rafaello Fareday}}
{{testing/entry|revision=7482|OS=Windows 7 x86|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=NVIDIA GeForce 9500 GT|result=Works fine, but it's still pretty glitchy. [[Mario Kart Wii]] works way better, which is kind of ironic.|tester=Rafaello Fareday}}
{{testing/entry|revision=7484|OS=Windows 7 x64|CPU=Intel Core i5-750|GPU=NVIDIA GeForce GTX 260|result=With DirectX11 perfect but bad performance with DX9|tester=TingPing}}
{{testing/entry|revision=7484|OS=Windows 7 x64|CPU=Intel Core i5-750|GPU=NVIDIA GeForce GTX 260|result=With DirectX11 perfect but bad performance with DX9|tester=TingPing}}
{{testing/entry|revision=7574|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo T7300 @ 2GHz|GPU=ATI Mobility Radeon HD 2400 XT|result=Fully playable|tester=Arzhur}}
{{testing/entry|revision=7574|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo T7300 @ 2GHz|GPU=ATI Mobility Radeon HD 2400 XT|result=Fully playable|tester=Arzhur}}
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{{testing/entry|revision=4.0-561|OS=Windows 7 x64|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=Unknown|result=20FPS, glitchy intro.|tester=Serega}}
{{testing/entry|revision=4.0-561|OS=Windows 7 x64|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=Unknown|result=20FPS, glitchy intro.|tester=Serega}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}}
{{testing/entry|revision=4.0-1192|OS=Windows 7 x64|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}}
{{testing/entry|revision=4.0-1192|OS=Windows 7 x64|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}}
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts.  Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}}
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts.  Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}}
{{testing/entry|revision=4.0-2103|OS= Windows 8.1 x64|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=Intel HD Graphics 4600|result=Almost always full speed using both DirectX and OpenGL, at 1366x768 fullscreen (internal resolution Auto (Window Size)), with 16x anisotropic filtering and no anti-aliasing. Audio is DSP LLE (recompiler) using DirectSound backend. Only tested single-player (no way to play with more than one person, though that may change once I get a controller).|tester=snesiscool}}
{{testing/entry|revision=4.0-2103|OS= Windows 8.1 x64|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=Intel HD Graphics 4600|result=Almost always full speed using both DirectX and OpenGL, at 1366x768 fullscreen (internal resolution Auto (Window Size)), with 16x anisotropic filtering and no anti-aliasing. Audio is DSP LLE (recompiler) using DirectSound backend. Only tested single-player (no way to play with more than one person, though that may change once I get a controller).|tester=snesiscool}}