Mario Kart: Double Dash‼: Difference between revisions

(update my test results)
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{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 3.2GHz|GPU=ATI Radeon 7900 Series|result=Gameplay, graphics, audio and introductory video all 100% perfect at 100% speed. No issues whatsoever.|tester=Senistra}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 3.2GHz|GPU=ATI Radeon 7900 Series|result=Gameplay, graphics, audio and introductory video all 100% perfect at 100% speed. No issues whatsoever.|tester=Senistra}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}}
{{testing/entry|revision=4.0.2|OS=Debian GNU/Linux|CPU=Intel Core i5-5200U @ 2.2GHz|GPU=Intel HD Graphics 5500|result=Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution|tester=josch}}
{{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=Unknown|result=20FPS, glitchy intro.|tester=Serega}}
{{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=Unknown|result=20FPS, glitchy intro.|tester=Serega}}
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}}
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}}
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{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core 2 Quad Q9400 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660|result=Perfect as far as I can tell. D3D Backend, HLE and all else defaults|tester=Cammelspit}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core 2 Quad Q9400 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660|result=Perfect as far as I can tell. D3D Backend, HLE and all else defaults|tester=Cammelspit}}
{{testing/entry|revision=4.0-8711|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA|tester=Shadow19231}}
{{testing/entry|revision=4.0-8711|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA|tester=Shadow19231}}
{{testing/entry|revision=4.0.2|OS=Debian GNU/Linux|CPU=Intel Core i5-5200U @ 2.2GHz|GPU=Intel HD Graphics 5500|result=Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution|tester=josch}}
{{testing/end}}
{{testing/end}}