Mario Kart: Double Dash‼: Difference between revisions

→‎Testing: it's OK to submit multiple test entries, especially if the hardware changed
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(→‎Testing: it's OK to submit multiple test entries, especially if the hardware changed)
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{{testing/entry|revision=6512|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1 GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60FPS with D3D11 plug-in, 2X AA and OpenCL Enabled|tester=}}
{{testing/entry|revision=6512|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1 GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60FPS with D3D11 plug-in, 2X AA and OpenCL Enabled|tester=}}
{{testing/entry|revision=7232|OS=Mandriva Linux 2010.2|CPU=AMD Athlon II X4 620 @ 2.6 GHz|GPU=NVIDIA GeForce 9800 GT|result=Regular performance, speed ranging from 80% e 90%|tester=}}
{{testing/entry|revision=7232|OS=Mandriva Linux 2010.2|CPU=AMD Athlon II X4 620 @ 2.6 GHz|GPU=NVIDIA GeForce 9800 GT|result=Regular performance, speed ranging from 80% e 90%|tester=}}
{{testing/entry|revision=7278|OS=Mac OS X|CPU=Intel Core i5 @ 2.3 GHz|GPU=Intel HD 3000|result=Almost perfect, 50-60FPS|tester=NJP13254}}
{{testing/entry|revision=7278|OS=Mac OS X|CPU=Intel Core i5 @ 2.3 GHz|GPU=Intel HD Graphics 3000|result=Almost perfect, 50-60FPS|tester=NJP13254}}
{{testing/entry|revision=7442|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3 GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Perfect|tester=FHaze}}
{{testing/entry|revision=7442|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3 GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Perfect|tester=FHaze}}
{{testing/entry|revision=7482|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 3 GHz|GPU=NVIDIA GeForce 9500 GT|result=Works fine, but it's still pretty glitchy. [[Mario Kart Wii]] works way better, which is kind of ironic.|tester=Rafaello Fareday}}
{{testing/entry|revision=7482|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 3 GHz|GPU=NVIDIA GeForce 9500 GT|result=Works fine, but it's still pretty glitchy. [[Mario Kart Wii]] works way better, which is kind of ironic.|tester=Rafaello Fareday}}
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{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Turion 2 M520 @ 2.3 GHz|GPU=ATI Radeon HD 4200 128MB|result=50-60FPS with D3D9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, OpenCL and OpenMP, skip EFB access from CPU, ignore format changes, cache display lists, 640x480|tester=Timmy112}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Turion 2 M520 @ 2.3 GHz|GPU=ATI Radeon HD 4200 128MB|result=50-60FPS with D3D9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, OpenCL and OpenMP, skip EFB access from CPU, ignore format changes, cache display lists, 640x480|tester=Timmy112}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Celeron E3300 @ 3.5 GHz|GPU=NVIDIA GeForce GT 240|result=Works at full speed, 60FPS most of the time.|tester=EliasYFGM}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Celeron E3300 @ 3.5 GHz|GPU=NVIDIA GeForce GT 240|result=Works at full speed, 60FPS most of the time.|tester=EliasYFGM}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6 GHz|GPU=Intel HD 3000|result=After changing audio emulation to LLE recompiler, the game work perfect.|tester=23732}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6 GHz|GPU=Intel HD Graphics 3000|result=After changing audio emulation to LLE recompiler, the game work perfect.|tester=23732}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-3820QM @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M |result=Single player runs smoothly at 60FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60FPS and audio becomes choppy.|tester=Pyro Paper Planes}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-3820QM @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M |result=Single player runs smoothly at 60FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60FPS and audio becomes choppy.|tester=Pyro Paper Planes}}
{{testing/entry|revision=7687|OS=Windows Vista|CPU=Intel Mobile Core 2 Duo T @ 2.26 GHz|GPU=NVIDIA GeForce 9400M|result=Works fine and is playable all time, but with any slowdowns.|tester=Samake03}}
{{testing/entry|revision=7687|OS=Windows Vista|CPU=Intel Mobile Core 2 Duo T @ 2.26 GHz|GPU=NVIDIA GeForce 9400M|result=Works fine and is playable all time, but with any slowdowns.|tester=Samake03}}
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{{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS.  3x IR, D3D12.  Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}}
{{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS.  3x IR, D3D12.  Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}}
{{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7 GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}}
{{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7 GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}}
{{testing/entry|revision=5.0-19870|OS=Windows 10|CPU=Ryzen 7 3700X|GPU=NVIDIA GeForce RTX 3060Ti|result=Looks and performs great even when scaled up to 4K with everything else maxed. Can have trouble in the first few mins but once it gets going I rarely drop frames. D3D12, 8x SSAA AA, 16x AF, Scaled EFB and 4K texture Pack.|tester=John-117}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-8400 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 1050 Ti|result=Perfect! No dropped frames and runs like a charm. 3x IR, 4x MSAA, 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12|tester=John-117}}
{{testing/entry|revision=5.0-19870|OS=Windows 10|CPU=AMD Ryzen 7 3700X @ 3.6 GHz|GPU=NVIDIA GeForce RTX 3060 Ti|result=Looks and performs great even when scaled up to 4K with everything else maxed. Can have trouble in the first few mins but once it gets going I rarely drop frames. D3D12, 8x SSAA AA, 16x AF, Scaled EFB and 4K texture Pack.|tester=John-117}}
{{testing/end}}
{{testing/end}}