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=== Music bug === | === Music bug === | ||
With the DSound backend the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected. | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|audiobackend = XAudio2 | |||
|audiobackendnotes = Avoids music not playing glitch | |||
}} | }} | ||
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{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Celeron E3300 @ 3.5GHz|GPU=nVidia GeForce GT 240|result=Works at full speed, 60 FPS most of the time.|tester=EliasYFGM}} | {{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Celeron E3300 @ 3.5GHz|GPU=nVidia GeForce GT 240|result=Works at full speed, 60 FPS most of the time.|tester=EliasYFGM}} | ||
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed|tester=}} | {{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed|tester=}} | ||
{{testing/entry|revision=3.0-370 | {{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 4.3GHz|GPU=nVidia GeForce GTX 465|result=Playable: Very minor hitches when loading stages, but perfect 60 fps once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighing, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoder|tester=MarsEdge}} | ||
{{testing/end}} | {{testing/end}} | ||