Mario Kart: Double Dash‼: Difference between revisions

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=== Music bug ===
=== Music bug ===
The music in race is not always played. However, as of {{revision|3.0}}, this issue is now fixed.
With the DSound backend the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected.
It seems that again music is broken at least in {{revision|7687}}. It only plays the first time in the first race, but then doesn't loop as expected.
It appears that this issue only applies to the DSound audio backend


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|audiobackend = XAudio2
|audiobackendnotes = Avoids music not playing glitch
}}
}}


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{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Celeron E3300 @ 3.5GHz|GPU=nVidia GeForce GT 240|result=Works at full speed, 60 FPS most of the time.|tester=EliasYFGM}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Celeron E3300 @ 3.5GHz|GPU=nVidia GeForce GT 240|result=Works at full speed, 60 FPS most of the time.|tester=EliasYFGM}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed|tester=}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed|tester=}}
{{testing/entry|revision=3.0-370-dirty|OS=Windows 7 Ultimate x64|CPU=Intel Core i7 2600K @ 4.3 GHz|GPU=Nvidia GTX 465|result=Playable: Very minor hitches when loading stages, but perfect 60 fps once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighing, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoder|tester=MarsEdge}}
{{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 4.3GHz|GPU=nVidia GeForce GTX 465|result=Playable: Very minor hitches when loading stages, but perfect 60 fps once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighing, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoder|tester=MarsEdge}}
{{testing/end}}
{{testing/end}}