Mario Kart Wii: Difference between revisions

1,236 bytes removed ,  5 July 2015
We are only supporting limited AR code patches on the wiki. There are other sites dedicated to tracking such codes.
(We are only supporting limited AR code patches on the wiki. There are other sites dedicated to tracking such codes.)
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''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.
''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.


== FOV adjustment ==
== Patches ==
The code for the camera stretch effect was originated by Dave as found in [https://www.youtube.com/watch?v=XQDATLTNmos his video] with the codes he has ported. For this code, it can be adjusted by changing the value from "3FB00000" to another value. To use this, select the "Edit Config" box in the gecko section and add these codes any where in the "[Gecko]" area of the game's ini file:
=== Aspect Ratio ===
 
This code allows wider screen aspect ratios beyond 16:9, specificly 2:35:1. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game.
'''NTSC-U''':
<pre>
$Camera stretch effect
0488DBE4 3F198000
</pre>
 
If you decide to play this in 4:3, add this code below the camera stretch code to fix the 4:3 FOV to make the horizontal space match the 16:9 (where it is cropped from the top and bottom)
 
'''NTSC-U''':
<pre>
$4:3 camera fov fix
048B053C 3F79D000
</pre>
 
== Widescreen codes ==
This code is the same as the FOV adjustment code that is also ported by that hacker, but the purpose of this code is to allow wider screens beyond 16:9. The configuration is the same way as above as well as the 2:35:1 widescreen code. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game. An example code is shown here:


'''NTSC-U''':
'''NTSC-U''':
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$2.35:1 animorphic widescreen [Davidevgen NTSC-U]  
$2.35:1 animorphic widescreen [Davidevgen NTSC-U]  
048B053C 3FAAD000
048B053C 3FAAD000
</pre>
== Disable background blur ==
Same as above for the 2 codes from David configured in the settings, but this one will remove the blurring effect from certain stages that use background blurring.
'''NTSC-U''':
<pre>
$No background blur (3f on) [Davidevgen NTSC-U] most stages have this blur effect
04257E64 30000000
</pre>
</pre>