Mario Kart Wii: Difference between revisions

 
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|modes    = Single-player, Multiplayer (4), Online (12)
|modes    = Single-player, Multiplayer (4), Online (12)
|input    = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input    = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-wii-mario-kart-wii--25941
|forumlink = https://forums.dolphin-emu.org/Thread-wii-mario-kart-wii--25941
}}
}}


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=== PAL50 Flickering ===
=== PAL50 Flickering ===
This game does some weird depth based effects when rendering at PAL50. D3D11/12 do not handle this effect correctly. To fix, use OpenGL or enable PAL60 mode.
This game does some weird depth based effects when rendering at PAL50. D3D11/12 do not handle this effect correctly. To fix, use OpenGL or enable PAL60 mode.


=== Disconnected Controllers Message ===
=== Disconnected Controllers Message ===
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=== <s>Channel Installation Functionality</s> ===
=== <s>Channel Installation Functionality</s> ===
The Mario Kart Channel is not installed properly, even though the game indicates the install completed successfully. Partly fixed by {{revision|5.0-1837}}, which added initial title import support, but breaks the NAND when actually installing the channel. {{revision|5.0-2706}} completely fixes the issue.
The Mario Kart Channel is not installed properly, even though the game indicates the install completed successfully. Partly fixed by {{revision|5.0-1837}}, which added initial title import support, but breaks the NAND when actually installing the channel. {{revision|5.0-2706}} completely fixes the issue.
{{Problems/Error 109144}}


}}}}
}}}}
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== Enhancements ==
== Enhancements ==
=== Toad's Factory: Arrows on the Conveyor Belts ===
=== Toad's Factory: Arrows on the Conveyor Belts ===
The red and green glow on the conveyor belts on Toad's Factory fade out as you get closer to them. If Anisotropic Filtering or Internal Resolution higher than 1x (640×528) is used, the arrows fade out too early. Refer to {{issue|12047}}.
The red and green glow on the conveyor belts on Toad's Factory fade out as you get closer to them. If Texture Filtering is set to Anisotropic or Internal Resolution higher than 1x (640×528) is used, the arrows fade out too early. Refer to {{issue|12047}}.
{{image|RMCP01_ConveyorBeltArrowsIncorrect.png|The Arrows fade out too early (5x IR)}}
{{image|RMCP01_ConveyorBeltArrowsIncorrect.png|The Arrows fade out too early (5x IR)}}
{{image|RMCP01_ConveyorBeltArrowsCorrect.png|Behavior as on console (1x IR)|br}}
{{image|RMCP01_ConveyorBeltArrowsCorrect.png|Behavior as on console (1x IR)|br}}
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</pre>
</pre>


=== HD Texture Pack ===
=== 30 FPS in All Modes ===
[https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster Mario Kart Wii HD Remaster Project forum thread] The pack on the first page has 87 MB of textures. Walamo15's newer pack (last updated on page [https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster?page=9 9] at the time of writing) has 635 MB of textures.
If you're on a weaker device, forcing the game to run at 30 FPS can assist with performance. These Gecko codes provided below will make the game run at 30 FPS even in single player.
 
=== Bloom Fix ===
Bloom effects render incorrectly when Internal Resolution is set higher than 1x. This Gecko Code will scale bloom effects to work with up to 4x Internal Resolution.


==== NTSC-U ====
<pre>
<pre>
$Bloom Fix x4
$Force 30 FPS [Nick Reynolds]
C221D2A8 00000005
004250D4 00000002
3AC0000E 3AE0001A
0029FD69 00000002
3B00001C 3B200034
</pre>
3B40000E 3B80001C
3BA00026 80730020
60000000 00000000
C2214C18 00000009
2C1D0026 40A2003C
A0E30000 2C070098
40A20018 3CE00026
60E7001C 90E30000
5400F0BE 4800001C
2C07004C 40A20014
3CE00013 60E7000E
90E30000 5400F0BE
2C060000 00000000
C2235048 00000004
A0050002 2C00000E
40A20010 5400103A
5484103A 9081000C
60000000 00000000
C221D49C 00000004
57A0043F 3BA00098
3B800072 3B2000D0
3B000072 3AE00068
3AC00039 00000000</pre>


==== No Filtering ====
==== PAL ====
Another way to work around the bloom effect issue is by using the Gecko Codes below, which will disable bloom effects.
 
===== NTSC-U =====
<pre>
<pre>
$No Sun Filter [Anarion]
$Force 30 FPS [Nick Reynolds]
002572BF 00000000
00429454 00000002
002A40E9 00000002
</pre>
</pre>


===== PAL =====
==== NTSC-J ====
<pre>
<pre>
$No Sun Filter [Anarion]
$Force 30 FPS [Nick Reynolds]
002575DF 00000000
00428DD4 00000002
002A3A69 00000002
</pre>
</pre>


===== NTSC-J =====
==== NTSC-K ====
<pre>
<pre>
$No Sun Filter [Anarion]
$Force 30 FPS [Nick Reynolds]
00256F7F 00000000
00417474 00000002
002920E9 00000002
</pre>
</pre>


===== NTSC-K =====
=== HD Texture Pack ===
<pre>
[https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster Mario Kart Wii HD Remaster Project forum thread] The pack on the first page has 87 MB of textures. Walamo15's newer pack (last updated on page [https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster?page=9 9] at the time of writing) has 635 MB of textures.
$No Sun Filter [Anarion]
 
0025739F 00000000
{{Problems/Bloom Offset at higher IR}}
</pre>


=== Memory Size Override ===
=== Memory Size Override ===
You can increase the memory size available to the game in the Dolphin settings ("Memory Override" under "Advanced"), however increasing the MEM1 size to more than 32 MB can cause issues and crashes when connecting to [[Wiimmfi]]. Increasing the MEM2 size has no such ill effects, and can help loading game mods (custom textures, tracks, etc.) that would normally be too large to work correctly.
<b>There is no benefit to enabling this option for the base game, and it can cause crashes if Memory Size Override is enabled when the game/mod does not expect it to be enabled.</b>  However, some Mario Kart Wii mods may want to use increased Memory in order to store more tracks in memory, bigger textures, etc. It is recommended to only enable Memory Size Override when the mod specifically supports it and to follow the guidelines of the mod in order to prevent adverse effects. Increasing MEM1 is known to cause crashes with Online Play.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb2texonly = Off
|xfb2texonly             = Off
|xfb2texonlynotes = Support Wii Pinboard pictures
|xfb2texonlynotes         = Support Wii Pinboard pictures
|efb2texonly = Off
|efb2texonly         = Off
|efb2texonlynotes = Show lens flares
|efb2texonlynotes         = Show lens flares
|anisotropic = Off
|forcetexturefiltering = Default
|anisotropicnotes = Breaks various effects
|forcetexturefilteringnotes = Anisotropic (or any combination having it) breaks various effects
|accuratetexturecache     = Safe
|accuratetexturecache       = Safe
|accuratetexturecachenotes = Fixes map in Coin Runners Mode.
|accuratetexturecachenotes = Fixes map in Coin Runners Mode.
}}
}}


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<!-- Use this template: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!-- Use this template: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6117|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 480|result=Good: 45FPS lags in bursts, Menu Slowdown to 4FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080,|tester=Timmy112}}
{{testing/entry|revision=6117|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 480|result=Good: 45FPS lags in bursts, Menu Slowdown to 4FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080,|tester=Timmy112}}
{{testing/entry|revision=6249|OS=Windows 7|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 460|result=Good|tester=}}
{{testing/entry|revision=6249|OS=Windows 7|CPU=Intel Core i7-920 @ 2.93 GHz|GPU=NVIDIA GeForce GTX 460|result=Good|tester=}}
{{testing/entry|revision=6452|OS=Windows 7|CPU=Intel Core i5-430M|GPU=ATI Radeon HD 5730|result=Good (50/55 frames with DVD|tester=}}
{{testing/entry|revision=6452|OS=Windows 7|CPU=Intel Core i5-430M @ 2.26 GHz|GPU=ATI Radeon HD 5730|result=Good (50/55 frames with DVD|tester=}}
{{testing/entry|revision=6907|OS=Windows 7|CPU=Intel Core i7-2720QM @ 3.3 GHz|GPU=NVIDIA GeForce GT 540|result=70-80FPS in HD|tester=peter.poetzi}}
{{testing/entry|revision=6907|OS=Windows 7|CPU=Intel Core i7-2720QM @ 3.3 GHz|GPU=NVIDIA GeForce GT 540|result=70-80FPS in HD|tester=peter.poetzi}}
{{testing/entry|revision=7123|OS=Windows 7|CPU=Intel Core 2 Quad Q6600|GPU=ATI Radeon HD 5770|result=Good (55/60 frames)|tester=}}
{{testing/entry|revision=7123|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=ATI Radeon HD 5770|result=Good (55/60 frames)|tester=}}
{{testing/entry|revision=7224|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.7 GHz|GPU=NVIDIA GeForce GT 560M|result=Good. When the game starts, it lags due to CPU's and camera rotation. Fixed inside lag with skip EFB access to CPU. Tested with 1.5 Native resolution 1600*900 Fullscreen, 4x anisotropic filtering (Qosmio X770)|tester=giorgio200791}}
{{testing/entry|revision=7224|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.7 GHz|GPU=NVIDIA GeForce GT 560M|result=Good. When the game starts, it lags due to CPU's and camera rotation. Fixed inside lag with skip EFB access to CPU. Tested with 1.5 Native resolution 1600*900 Fullscreen, 4x anisotropic filtering (Qosmio X770)|tester=giorgio200791}}
{{testing/entry|revision=7319|OS=Windows 7|CPU=Intel Core 2 Duo E6600 @ 3 GHz|GPU=NVIDIA GeForce 450 GTS|result=60FPS, Perfect|tester=}}
{{testing/entry|revision=7319|OS=Windows 7|CPU=Intel Core 2 Duo E6600 @ 3 GHz|GPU=NVIDIA GeForce 450 GTS|result=60FPS, Perfect|tester=}}
{{testing/entry|revision=7332|OS=Windows 7|CPU=Intel Core i5-750|GPU=AMD Radeon HD 6950|result=60FPS, Perfect|tester=}}
{{testing/entry|revision=7332|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66 GHz|GPU=AMD Radeon HD 6950|result=60FPS, Perfect|tester=}}
{{testing/entry|revision=7436|OS=Windows 7|CPU=AMD Phenom II X6 1055T @ 3.5 GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect: 60FPS Menu Slowdown to 45FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080,|tester=RDilus}}
{{testing/entry|revision=7436|OS=Windows 7|CPU=AMD Phenom II X6 1055T @ 3.5 GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect: 60FPS Menu Slowdown to 45FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080,|tester=RDilus}}
{{testing/entry|revision=7442|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3 GHz|GPU=AMD Radeon HD 6970|result=(1 Player): 100% Speed, Perfect (2 Players): 100% Speed, lags when seeing CPUs|tester=FHaze}}
{{testing/entry|revision=7442|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3 GHz|GPU=AMD Radeon HD 6970|result=(1 Player): 100% Speed, Perfect (2 Players): 100% Speed, lags when seeing CPUs|tester=FHaze}}
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{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-3470 @ 3.2 GHz|GPU=ATI Radeon HD 4350|result=Except the problems stated up there, it's mostly perfect (No WFC in this ver. Speed:50-60% in game menu). Local 2 play will slow down the game speed.|tester=HKT}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-3470 @ 3.2 GHz|GPU=ATI Radeon HD 4350|result=Except the problems stated up there, it's mostly perfect (No WFC in this ver. Speed:50-60% in game menu). Local 2 play will slow down the game speed.|tester=HKT}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=AMD Phenom II X6 @ 3.7 GHz|GPU=NVIDIA GeForce GTX 580|result=Fully playable at 60FPS with negligible/uncommon lagging, menu lags to minimum 26FPS with D3D11/40FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on.|tester=cwKent}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=AMD Phenom II X6 @ 3.7 GHz|GPU=NVIDIA GeForce GTX 580|result=Fully playable at 60FPS with negligible/uncommon lagging, menu lags to minimum 26FPS with D3D11/40FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on.|tester=cwKent}}
{{testing/entry|revision=3.0-228|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.42 GHz|GPU=ATI Radeon HD 4600|result=Comfortably playable at mostly 60FPS despite default OR recommended settings. HOWEVER, Time Trial feature will not replay ghosts that are ported from a Wii Save. As a result, racing/learning World/Regional Record ghost lines/times is not possible. For debugging information, there is one course that seems to be fully functional which is SNES Mario Circuit 3, hope this helps? My Time Trial Ghost Save: http://www.wupload.com/file/2614456887/MKWiiTimeTrialSave.rar|tester=mkwTT}}
{{testing/entry|revision=3.0-228|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.42 GHz|GPU=ATI Radeon HD 4600|result=Comfortably playable at mostly 60FPS despite default OR recommended settings. HOWEVER, Time Trial feature will not replay ghosts that are ported from a Wii Save. As a result, racing/learning World/Regional Record ghost lines/times is not possible. For debugging information, there is one course that seems to be fully functional which is SNES Mario Circuit 3, hope this helps? My Time Trial Ghost Save: <code><nowiki>http://www•wupload•com/file/2614456887/MKWiiTimeTrialSave•rar</nowiki></code> ''(Link later amended due to the domain lapsing and leading to malware)''|tester=mkwTT}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i7-2630QM|GPU=NVIDIA GeForce GTX 460M|result=Unplayable: 10-15FPS; 30% game speed. I have tried close to every combination of settings with no luck.
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.0 GHz|GPU=NVIDIA GeForce GTX 460M|result=Unplayable: 10-15FPS; 30% game speed. I have tried close to every combination of settings with no luck.
EDIT: Searching for ways to improve my emulation speed, I found that overclocking my GPU did the job. I now get 40-60FPS at 70-100% GameSpeed in menus, and a constant 60FPS and 100% GameSpeed during a race.|tester=}}
EDIT: Searching for ways to improve my emulation speed, I found that overclocking my GPU did the job. I now get 40-60FPS at 70-100% GameSpeed in menus, and a constant 60FPS and 100% GameSpeed during a race.|tester=}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Perfect, full speed 60FPS. Slight crackling in screen transitions.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Perfect, full speed 60FPS. Slight crackling in screen transitions.|tester=jedivulcan}}
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{{testing/entry|revision=3.0-458|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2 GHz|GPU=AMD Radeon HD 6670|result=Full speed in game. Menu slows down at 40FPS.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-458|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2 GHz|GPU=AMD Radeon HD 6670|result=Full speed in game. Menu slows down at 40FPS.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-547|OS=Windows XP|CPU=Pentium Dual Core @ 2.7 GHz|GPU=NVIDIA GeForce GT 9500|result=Good emulation (40-50FPS in x1 native resolution)|tester=tavog96}}
{{testing/entry|revision=3.0-547|OS=Windows XP|CPU=Pentium Dual Core @ 2.7 GHz|GPU=NVIDIA GeForce GT 9500|result=Good emulation (40-50FPS in x1 native resolution)|tester=tavog96}}
{{testing/entry|revision=3.0-578|OS=Windows 7|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6770M|result=50% with suggested settings, 100% with EFB copies set to Texture. 2-Player gets about 60% with EFB Texture and 50% with EFB RAM.|tester=}}
{{testing/entry|revision=3.0-578|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.0 GHz|GPU=AMD Radeon HD 6770M|result=50% with suggested settings, 100% with EFB copies set to Texture. 2-Player gets about 60% with EFB Texture and 50% with EFB RAM.|tester=}}
{{testing/entry|revision=3.0-586|OS=Windows 7|CPU=Intel Core i7-920 @ 2.66 GHz|GPU=NVIDIA GeForce 560 Ti|result=With all suggested setting I was getting 35-45FPS avg, I then Overclocked my CPU from 2660MHz to 2760MHz (small amount I know) I'm now getting the full 60-70FPS. When overclocked to 3000MHz was getting 75-86FPS. So make sure your CPU is at a decent speed as a little extra MHz can make a large difference. N.B. Overclocking the GPU seemed to have no effect for me.|tester=Anon}}
{{testing/entry|revision=3.0-586|OS=Windows 7|CPU=Intel Core i7-920 @ 2.66 GHz|GPU=NVIDIA GeForce 560 Ti|result=With all suggested setting I was getting 35-45FPS avg, I then Overclocked my CPU from 2660MHz to 2760MHz (small amount I know) I'm now getting the full 60-70FPS. When overclocked to 3000MHz was getting 75-86FPS. So make sure your CPU is at a decent speed as a little extra MHz can make a large difference. N.B. Overclocking the GPU seemed to have no effect for me.|tester=Anon}}
{{testing/entry|revision=3.0-684|OS=Windows 7|CPU=AMD FX-4100 @ 4.5 GHz|GPU=NVIDIA GeForce GTS 250|result=Tested with (DX9). Unfortunately this is not fantastic game with Constant Spielgeschwindkeit which videos are often slow in the game when many drivers are on the screen to go the 50FPS lost, so usually then to 40FPS. with 2-player mode, the emulation is usually to 30-40FPS. I think the best option Emulationsgeschwindkeit "EFB Copies" on TEXTURE would provide, as well as providing the "internal resolution" at quite low. To criticize is that sometimes not all the graphics loaded, even "Choose Profile" at, and even "select vehicle" at. (sic, Google Translate)|tester=Serverbot777}}
{{testing/entry|revision=3.0-684|OS=Windows 7|CPU=AMD FX-4100 @ 4.5 GHz|GPU=NVIDIA GeForce GTS 250|result=Tested with (DX9). Unfortunately this is not fantastic game with Constant Spielgeschwindkeit which videos are often slow in the game when many drivers are on the screen to go the 50FPS lost, so usually then to 40FPS. with 2-player mode, the emulation is usually to 30-40FPS. I think the best option Emulationsgeschwindkeit "EFB Copies" on TEXTURE would provide, as well as providing the "internal resolution" at quite low. To criticize is that sometimes not all the graphics loaded, even "Choose Profile" at, and even "select vehicle" at. (sic, Google Translate)|tester=Serverbot777}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=AMD Radeon HD 6870|result=Perfect 60FPS during game play (1080p), only drops on menu.|tester=}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=AMD Radeon HD 6870|result=Perfect 60FPS during game play (1080p), only drops on menu.|tester=}}
{{testing/entry|revision=3.0-716|OS=Mac OS X 10.7.4|CPU=Intel Core i7-3610QM @ 2.3 GHz|GPU=NVIDIA GeForce GT 650M|result=Perfect, 60FPS @ 2.5x Internal Resolution|tester=dartox}}
{{testing/entry|revision=3.0-716|OS=Mac OS X 10.7.4|CPU=Intel Core i7-3610QM @ 2.3 GHz|GPU=NVIDIA GeForce GT 650M|result=Perfect, 60FPS @ 2.5x Internal Resolution|tester=dartox}}
{{testing/entry|revision=3.0-758|OS=Ubuntu 12.04|CPU=Intel Core i7-2670QM|GPU=NVIDIA GeForce GT 540M|result=Perfect, with FPS ~60 during game play (2X Native) and limit FPS in 65 or off|tester=}}
{{testing/entry|revision=3.0-758|OS=Ubuntu 12.04|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 540M|result=Perfect, with FPS ~60 during game play (2X Native) and limit FPS in 65 or off|tester=}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5 GHz|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}
{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330m|GPU=NVIDIA GeForce GT 330m|result=Single-player perfect @ 60FPS. Local multiplayer sometimes drops to 20FPS|tester=Krummer}}
{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330M @ 2.13 GHz||GPU=NVIDIA GeForce GT 330m|result=Single-player perfect @ 60FPS. Local multiplayer sometimes drops to 20FPS|tester=Krummer}}
{{testing/entry|revision=3.0-845|OS=Windows 8|CPU=Intel Core i5-3570K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 670 |result=Minor slowdowns (95% speed, not noticeable). Perfect otherwise. OpenGL 4x internal, 16x anisotropic, 16xQ CSAA, Scaled EFB Copy |tester=pur3}}
{{testing/entry|revision=3.0-845|OS=Windows 8|CPU=Intel Core i5-3570K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 670 |result=Minor slowdowns (95% speed, not noticeable). Perfect otherwise. OpenGL 4x internal, 16x anisotropic, 16xQ CSAA, Scaled EFB Copy |tester=pur3}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3 -2100 @ 3.1 GHz|GPU=ATI Radeon HD 5450|result=Mostly perfect, 60FPS and 100% speed while playing, 40-50FPS and 75-85% speed during selection screen.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3 -2100 @ 3.1 GHz|GPU=ATI Radeon HD 5450|result=Mostly perfect, 60FPS and 100% speed while playing, 40-50FPS and 75-85% speed during selection screen.|tester=}}
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{{testing/entry|revision=4.0-2014|OS=Windows 8.1|CPU=Core i7-4770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 635|result=Rather poor results, 60FPS in menus, dropping to 30-45 ingame. Lag upon entering courses, audio issues upon starting up, low FPS on specific courses, Wario's Mine being one.|tester=Unknown_Fuel}}
{{testing/entry|revision=4.0-2014|OS=Windows 8.1|CPU=Core i7-4770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 635|result=Rather poor results, 60FPS in menus, dropping to 30-45 ingame. Lag upon entering courses, audio issues upon starting up, low FPS on specific courses, Wario's Mine being one.|tester=Unknown_Fuel}}
{{testing/entry|revision=4.0-2390|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.40 GHz|GPU=Intel HD Graphics 4600|result=Runs at full speed most of the time on 1.5x native res. on both D3D and OpenGL. Only time I saw it dip below 60 was when entering a course.|tester=Karasuhebi}}
{{testing/entry|revision=4.0-2390|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.40 GHz|GPU=Intel HD Graphics 4600|result=Runs at full speed most of the time on 1.5x native res. on both D3D and OpenGL. Only time I saw it dip below 60 was when entering a course.|tester=Karasuhebi}}
{{testing/entry|revision=4.0-3395|OS=Windows 7|CPU=AMD FX 6100 @ 4 GHz |GPU=AMD Radeon HD 7870|result=Good: 49-50FPS lags in  little bursts when its going to start a race then its stable even with 2 players, Menu music distortion with no slowdowns With D3d Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled  internal resolution auto (screen size) EFB copy to scale (disable fog) and xaudio2 with hle emulation , 1360x768,|tester=Saint}}
{{testing/entry|revision=4.0-3395|OS=Windows 7|CPU=AMD FX 6100 @ 4 GHz |GPU=AMD Radeon HD 7870|result=Good: 49-50FPS lags in  little bursts when its going to start a race then its stable even with 2 players, Menu music distortion with no slowdowns With D3d Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled  internal resolution auto (screen size) EFB copy to scale (disable fog) and xaudio2 with hle emulation, 1360x768,|tester=Saint}}
{{testing/entry|revision=4.0-3518|OS=Arch |CPU=Intel Core i7-2600 @ 3 GHz|GPU=NVIDIA GeForce GTS 450|result=Far from perfect; hardly even playable. Slowdowns in menus with stage previews, and intense slowdowns during gameplay. Background textures are rendered incorrectly, semi-transparent blue rectangles appear. Random horizontal black lines.|tester=10n45}}
{{testing/entry|revision=4.0-3518|OS=Arch |CPU=Intel Core i7-2600 @ 3 GHz|GPU=NVIDIA GeForce GTS 450|result=Far from perfect; hardly even playable. Slowdowns in menus with stage previews, and intense slowdowns during gameplay. Background textures are rendered incorrectly, semi-transparent blue rectangles appear. Random horizontal black lines.|tester=10n45}}
{{testing/entry|revision=4.0-3638|OS=Windows 8.1|CPU=AMD A10-5800K @ 4.2 GHz|GPU=AMD Radeon HD 7660D|result=Good: Frames may drop in races against CPU. Solo time trials work fine at constant 60FPS. Menus with video playback may cause slowdowns. OpenGL seems to run slower, especially in menus. Audio distortion in races against CPU. Everything tested with stock settings, so tweaking may result in better performance. The APU's GPU has been clocked to 1086 MHz, RAM to 933 Mhz.|tester=RVNX}}
{{testing/entry|revision=4.0-3638|OS=Windows 8.1|CPU=AMD A10-5800K @ 4.2 GHz|GPU=AMD Radeon HD 7660D|result=Good: Frames may drop in races against CPU. Solo time trials work fine at constant 60FPS. Menus with video playback may cause slowdowns. OpenGL seems to run slower, especially in menus. Audio distortion in races against CPU. Everything tested with stock settings, so tweaking may result in better performance. The APU's GPU has been clocked to 1086 MHz, RAM to 933 Mhz.|tester=RVNX}}
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{{testing/entry|revision=4.0-7876|OS=Ubuntu 15.04|CPU=Intel Core i7-4700MQ|GPU=NVIDIA GeForce GTX 850M|result=Good: sometimes lags but mostly during non-playing stages, settings for Dolphin all default|tester=z3ntu}}
{{testing/entry|revision=4.0-7876|OS=Ubuntu 15.04|CPU=Intel Core i7-4700MQ|GPU=NVIDIA GeForce GTX 850M|result=Good: sometimes lags but mostly during non-playing stages, settings for Dolphin all default|tester=z3ntu}}
{{testing/entry|revision=4.0-8433|OS=Mac OS X 10.11.1|CPU=Intel Core i5-4260U @ 1.4 GHz|GPU=Intel HD Graphics 5000|result=Appears at full speed all the time, no sudden FPS drops apart from the menus and when a course is loading, the minimaps show properly except different lines popup everywhere covering up the minimap. However it runs perfectly on 3.5-661 with no lag spikes at native and 2x native resolution for some reason.|tester=Starcubed}}
{{testing/entry|revision=4.0-8433|OS=Mac OS X 10.11.1|CPU=Intel Core i5-4260U @ 1.4 GHz|GPU=Intel HD Graphics 5000|result=Appears at full speed all the time, no sudden FPS drops apart from the menus and when a course is loading, the minimaps show properly except different lines popup everywhere covering up the minimap. However it runs perfectly on 3.5-661 with no lag spikes at native and 2x native resolution for some reason.|tester=Starcubed}}
{{testing/entry|revision=Ishiiruka 483|OS=Windows 8.1|CPU=Intel Core i7-4790k @ 4.5 GHz|GPU=NVIDIA GeForce GTX 760|result=Full speed at 3x native.|tester=boooi}}
{{testing/entry|revision=Ishiiruka 483|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 760|result=Full speed at 3x native.|tester=boooi}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3570 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 970|result=Lags on character selection screen, very messily sputters about right before a race and while showing the course preview. Stutters very briefly with no pattern throughout the entirety of the race.|tester=kcipopnevets}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3570 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 970|result=Lags on character selection screen, very messily sputters about right before a race and while showing the course preview. Stutters very briefly with no pattern throughout the entirety of the race.|tester=kcipopnevets}}
{{testing/entry|revision=5.0|OS=Arch Linux|CPU=Intel Core i7-5557u @ 3.4 GHz|GPU=Intel Graphics|result=Mostly playable, however stutters on race start and from some sound effects. Possibly sound related.|tester=TomB}}
{{testing/entry|revision=5.0|OS=Arch Linux|CPU=Intel Core i7-5557u @ 3.4 GHz|GPU=Intel Graphics|result=Mostly playable, however stutters on race start and from some sound effects. Possibly sound related.|tester=TomB}}
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{{testing/entry|revision=5.0-4732|OS=Windows 7|CPU=Intel Core i3-3240 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 960|result=No issues while playing, buttery smooth 60fps, a brief stutter when lap ends and the scoreboard shows, occasional stutter in menus.|tester=Janek40}}
{{testing/entry|revision=5.0-4732|OS=Windows 7|CPU=Intel Core i3-3240 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 960|result=No issues while playing, buttery smooth 60fps, a brief stutter when lap ends and the scoreboard shows, occasional stutter in menus.|tester=Janek40}}
{{testing/entry|revision=5.0-15993|OS=Arch Linux|CPU=AMD Ryzen 5 3600 @ 3.7 GHz|GPU=AMD RX 580|result=Perfectly playable with 1080p and 60 FPS.|tester=Mister 64}}
{{testing/entry|revision=5.0-15993|OS=Arch Linux|CPU=AMD Ryzen 5 3600 @ 3.7 GHz|GPU=AMD RX 580|result=Perfectly playable with 1080p and 60 FPS.|tester=Mister 64}}
{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Direct3D 11, 3xNative, 1xAF, 1x MSAA. Almost perfect. The game runs at a smooth 60 fps, except Maple Treeway and Grumble Volcano play at 45fps because this hardware has a problem with particle effects on the Wii, and there are particle maple leaves and volcano flakes on those levels. In the trial runs only, sometimes Rainbow Road has a particle effect that causes 30fps on this GPU, but it is rare. The other 39 out of 42 areas run perfectly. There is some slowdown when the course is loading for the first time, during the course preview cutscene, but this does not appear on subsequent runs.|tester=SpectraNocturne}}
{{testing/end}}
{{testing/end}}


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[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Games with texture packs]]
[[Category:WiiConnect24]]