Mario Kart Wii: Difference between revisions

Added bug with Wii Save ported Time Trial replay
(Added bug with Wii Save ported Time Trial replay)
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{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Q6600 @ 3GHz|GPU=nVidia GeForce GTX 465|result=Perfect full speed (60 fps)|tester=Dancube}}
{{testing/entry|revision=7504|OS=Windows 7|CPU=Intel Q6600 @ 3GHz|GPU=nVidia GeForce GTX 465|result=Perfect full speed (60 fps)|tester=Dancube}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II X6 @ 3.7GHz|GPU=nVidia GeForce GTX 580|result=Fully playable at 60 fps with negligible/uncommon lagging, menu lags to minimum 26 FPS with D3D11/40 FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on.|tester=cwKent}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II X6 @ 3.7GHz|GPU=nVidia GeForce GTX 580|result=Fully playable at 60 fps with negligible/uncommon lagging, menu lags to minimum 26 FPS with D3D11/40 FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on.|tester=cwKent}}
{{testing/entry|revision=3.0-228|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 3.42GHz|GPU=ATI Radeon HD 4600 series|result=Comfortaby playable at mostly 60fps despite default OR recommended settings. HOWEVER, Time Trial feature will not replay ghosts that are ported from a Wii Save. As a result, racing/learning World/Regional Record ghost lines/times is not possible. For debugging information, there is one course that seems to be fully functional which is SNES Mario Circuit 3, hope this helps? |tester=mkwTT}}
{{testing/end}}
{{testing/end}}


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