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Progress Continues
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DaBlackBoi1 (talk | contribs) |
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Ghosts become desynced on almost all tracks, usually after a jump. They'll ram into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are reportedly unaffected, but the reason for this is uncertain. See {{issue|3122}}. | Ghosts become desynced on almost all tracks, usually after a jump. They'll ram into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are reportedly unaffected, but the reason for this is uncertain. See {{issue|3122}}. | ||
SNES Mario Circuit 3 | Ghosts replayed on SNES Mario Circuit 3 do not desync because the track is flat. | ||
=== Lens Flare Effect === | === Lens Flare Effect === |
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