Mario Kart Wii: Difference between revisions

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''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.
''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.
== Patches ==
=== Aspect Ratio ===
This code allows wider screen aspect ratios beyond 16:9, specifically 21:9. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game.
'''NTSC-U''':
<pre>
$21:9 anamorphic widescreen [Davidevgen NTSC-U]
048B053C 3FAAD000
</pre>


== Problems ==
== Problems ==
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=== {{s}}Ghosts Desyncing{{/s}} ===
=== {{s}}Ghosts Desyncing{{/s}} ===
Ghosts become desynced on almost all tracks, usually after a jump. They'll RAM into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See {{issue|3122}}. Fixed with {{revision|4.0-2729}}.
Ghosts become desynced on almost all tracks, usually after a jump. They'll RAM into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See {{issue|3122|fixed}}. Fixed with {{revision|4.0-2729}}.


=== {{s}}Cache Display Lists{{/s}} ===
=== {{s}}Cache Display Lists{{/s}} ===
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Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled. Fixed by {{revision|4.0-511}}.
Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled. Fixed by {{revision|4.0-511}}.
{{image|Mario Kart Wii Psychedelic Textures.jpg|Psychedelic textures|br}}
{{image|Mario Kart Wii Psychedelic Textures.jpg|Psychedelic textures|br}}
== Enhancements ==
=== Aspect Ratio ===
This code allows wider screen aspect ratios beyond 16:9, specifically 21:9. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game.
==== NTSC-U ====
<pre>
$21:9 anamorphic widescreen [Davidevgen NTSC-U]
048B053C 3FAAD000
</pre>


== Configuration ==
== Configuration ==
6,576

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