Mario Kart Wii: Difference between revisions

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== Problems ==
== Problems ==
=== <s>Ghosts Desyncing</s> ===
Ghosts become desynced on almost all tracks, usually after a jump. They'll ram into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See {{issue|3122}}. Fixed with {{revision|4.0-2729}}.


=== Lens Flare Effect ===
=== Lens Flare Effect ===
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Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled. Fixed by {{revision|4.0-511}}.
Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled. Fixed by {{revision|4.0-511}}.
{{image|Mario Kart Wii Psychedelic Textures.jpg|Psychedelic textures|br}}
{{image|Mario Kart Wii Psychedelic Textures.jpg|Psychedelic textures|br}}
=== <s>Ghosts Desyncing</s> ===
Ghosts become desynced on almost all tracks, usually after a jump. They'll ram into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See {{issue|3122}}. Fixed with {{revision|4.0-2729}}.


== Configuration ==
== Configuration ==
54

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