Mario Kart Wii: Difference between revisions

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{{testing/entry|revision=5.0-4732|OS=Windows 7|CPU=Intel Core i3-3240 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 960|result=No issues while playing, buttery smooth 60fps, a brief stutter when lap ends and the scoreboard shows, occasional stutter in menus.|tester=Janek40}}
{{testing/entry|revision=5.0-4732|OS=Windows 7|CPU=Intel Core i3-3240 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 960|result=No issues while playing, buttery smooth 60fps, a brief stutter when lap ends and the scoreboard shows, occasional stutter in menus.|tester=Janek40}}
{{testing/entry|revision=5.0-15993|OS=Arch Linux|CPU=AMD Ryzen 5 3600 @ 3.7 GHz|GPU=AMD RX 580|result=Perfectly playable with 1080p and 60 FPS.|tester=Mister 64}}
{{testing/entry|revision=5.0-15993|OS=Arch Linux|CPU=AMD Ryzen 5 3600 @ 3.7 GHz|GPU=AMD RX 580|result=Perfectly playable with 1080p and 60 FPS.|tester=Mister 64}}
{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Direct3D 11, 3xNative, 1xAF, 1x MSAA. Almost perfect. The game runs at a smooth 60 fps, except Maple Treeway and Grumble Volcano play at 45fps because this hardware has a problem with particle effects on the Wii, and there are particle maple leaves and volcano flakes on those levels. In the trial runs only, sometimes Rainbow Road has a particle effect that causes 30fps on this GPU, but it is rare. The other 39 out of 42 areas run perfectly. There is some slowdown when the course is loading for the first time, during the course preview cutscene, but this does not appear on subsequent runs.|tester=SpectraNocturne}}
{{testing/end}}
{{testing/end}}