Mario Kart Wii: Difference between revisions

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Text replacement - "(Core i[357]) ([^@-]+)" to "$1-$2"
m (Text replacement - "(\d+) FPS" to "$1FPS")
m (Text replacement - "(Core i[357]) ([^@-]+)" to "$1-$2")
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{{testing/entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=nVidia GeForce GTX 460|result=Good|tester=}}
{{testing/entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=nVidia GeForce GTX 460|result=Good|tester=}}
{{testing/entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5-430M|GPU=ATI Radeon HD 5730|result=Good (50/55 frames with DVD|tester=}}
{{testing/entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5-430M|GPU=ATI Radeon HD 5730|result=Good (50/55 frames with DVD|tester=}}
{{Test Entry|revision=6907|OS=Windows 7 x64|CPU=Intel Core i7 2720QM @ 3.3GHz|GPU=nVidia GeForce GT 540|result=70-80FPS in HD|tester=peter.poetzi}}
{{Test Entry|revision=6907|OS=Windows 7 x64|CPU=Intel Core i7-2720QM @ 3.3GHz|GPU=nVidia GeForce GT 540|result=70-80FPS in HD|tester=peter.poetzi}}
{{testing/entry|revision=7123|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=ATI Radeon HD 5770|result=Good (55/60 frames)|tester=}}
{{testing/entry|revision=7123|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=ATI Radeon HD 5770|result=Good (55/60 frames)|tester=}}
{{testing/entry|revision=7224|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2.7GHz|GPU=nVidia GeForce GT 560M|result=Good. When the game starts, it lags due to CPU's and camera rotation. Fixed inside lag with skip EFB access to CPU. Tested with 1.5 Native resolution 1600*900 Fullscreen, 4x anisotropic filtering (Qosmio X770)|tester=giorgio200791}}
{{testing/entry|revision=7224|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2.7GHz|GPU=nVidia GeForce GT 560M|result=Good. When the game starts, it lags due to CPU's and camera rotation. Fixed inside lag with skip EFB access to CPU. Tested with 1.5 Native resolution 1600*900 Fullscreen, 4x anisotropic filtering (Qosmio X770)|tester=giorgio200791}}
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{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II X6 @ 3.7GHz|GPU=nVidia GeForce GTX 580|result=Fully playable at 60FPS with negligible/uncommon lagging, menu lags to minimum 26FPS with D3D11/40FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on.|tester=cwKent}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II X6 @ 3.7GHz|GPU=nVidia GeForce GTX 580|result=Fully playable at 60FPS with negligible/uncommon lagging, menu lags to minimum 26FPS with D3D11/40FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on.|tester=cwKent}}
{{testing/entry|revision=3.0-228|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.42GHz|GPU=ATI Radeon HD 4600|result=Comfortably playable at mostly 60FPS despite default OR recommended settings. HOWEVER, Time Trial feature will not replay ghosts that are ported from a Wii Save. As a result, racing/learning World/Regional Record ghost lines/times is not possible. For debugging information, there is one course that seems to be fully functional which is SNES Mario Circuit 3, hope this helps? My Time Trial Ghost Save: http://www.wupload.com/file/2614456887/MKWiiTimeTrialSave.rar|tester=mkwTT}}
{{testing/entry|revision=3.0-228|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.42GHz|GPU=ATI Radeon HD 4600|result=Comfortably playable at mostly 60FPS despite default OR recommended settings. HOWEVER, Time Trial feature will not replay ghosts that are ported from a Wii Save. As a result, racing/learning World/Regional Record ghost lines/times is not possible. For debugging information, there is one course that seems to be fully functional which is SNES Mario Circuit 3, hope this helps? My Time Trial Ghost Save: http://www.wupload.com/file/2614456887/MKWiiTimeTrialSave.rar|tester=mkwTT}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i7 2630QM|GPU=nVidia GeForce GTX 460M|result=Unplayable: 10-15FPS; 30% game speed. I have tried close to every combination of settings with no luck.
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i7-2630QM|GPU=nVidia GeForce GTX 460M|result=Unplayable: 10-15FPS; 30% game speed. I have tried close to every combination of settings with no luck.
EDIT: Searching for ways to improve my emulation speed, I found that overclocking my GPU did the job. I now get 40-60FPS at 70-100% GameSpeed in menus, and a constant 60FPS and 100% GameSpeed during a race.|tester=}}
EDIT: Searching for ways to improve my emulation speed, I found that overclocking my GPU did the job. I now get 40-60FPS at 70-100% GameSpeed in menus, and a constant 60FPS and 100% GameSpeed during a race.|tester=}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Perfect, full speed 60FPS. Slight crackling in screen transitions.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Perfect, full speed 60FPS. Slight crackling in screen transitions.|tester=jedivulcan}}
{{testing/entry|revision=3.0-424|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07GHz|GPU=nVidia GeForce GTX 570|result=Fully playable at 60FPS with OpenGL. Round start lag a bit(during camera rotation). SETTINGS: 4x Native Res, 16x AF, no AA, EFB to texture (cache: fast), scaled EFB copy, per pixel lighting, Force texture filtering, fast mimaps, OpenMP decoder, XFB: virtual|tester=Skullbot}}
{{testing/entry|revision=3.0-424|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.07GHz|GPU=nVidia GeForce GTX 570|result=Fully playable at 60FPS with OpenGL. Round start lag a bit(during camera rotation). SETTINGS: 4x Native Res, 16x AF, no AA, EFB to texture (cache: fast), scaled EFB copy, per pixel lighting, Force texture filtering, fast mimaps, OpenMP decoder, XFB: virtual|tester=Skullbot}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Full speed in game. Menu slows down at 40FPS.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Full speed in game. Menu slows down at 40FPS.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-547|OS=Windows XP x86|CPU=Pentium Dual Core @ 2.7GHz|GPU=nVidia GeForce GT 9500|result=Good emulation (40-50FPS in x1 native resolution)|tester=tavog96}}
{{testing/entry|revision=3.0-547|OS=Windows XP x86|CPU=Pentium Dual Core @ 2.7GHz|GPU=nVidia GeForce GT 9500|result=Good emulation (40-50FPS in x1 native resolution)|tester=tavog96}}