Mario Party 4: Difference between revisions

No change in size ,  16 December 2016
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{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=AMD FX-6120 @ 3.8GHz|GPU=AMD Radeon 7850 2GB|result=Perfectly smooth at 60 fps running at 3x native resolution with MSAA using the OpenGL plugin. |tester=SuchDogeWow}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=AMD FX-6120 @ 3.8GHz|GPU=AMD Radeon 7850 2GB|result=Perfectly smooth at 60 fps running at 3x native resolution with MSAA using the OpenGL plugin. |tester=SuchDogeWow}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16x AF, no anti-aliasing. Runs at a constant 60fps; no graphical or audio issues. Higher graphical enhancements will result in performance hiccups.|tester=SuperFunnyBros}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16x AF, no anti-aliasing. Runs at a constant 60FPS; no graphical or audio issues. Higher graphical enhancements will result in performance hiccups.|tester=SuperFunnyBros}}
{{testing/end}}
{{testing/end}}