Mario Party 4: Difference between revisions

no edit summary
No edit summary
No edit summary
 
(27 intermediate revisions by 6 users not shown)
Line 8: Line 8:
|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-party-4
|forumlink = https://forums.dolphin-emu.org/Thread-gc-mario-party-4
}}
}}


Line 15: Line 15:
== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Photo Finish: Corruption of Penguin model ===
At the end of the mini game 'Photo Finish' one of the two penguin models on the right side gets corrupted. Refer {{issue|11746}}.
{{image|Mario party 4 penguin wrong.png|Incorrect (Dolphin)}}
{{image|Mario party 4 penguin correct.png|Correct (Console)|br}}


=== Trace Race Crayon Doesn't Draw ===
=== Trace Race Crayon Doesn't Draw ===
If you play Trace Race with Texture Cache set to Fast or Medium, the crayon won't draw right away, lagging behind your movements. While this doesn't break the game's scoring, it can be quite disorienting. To fix this, set the Texture Cache slider to "safe". Refer {{issue|10705}}.
If you play Trace Race with Texture Cache set to Fast or Medium, the crayon won't draw right away, lagging behind your movements. While this doesn't break the game's scoring, it can be quite disorienting. To fix this, set the Texture Cache slider to "safe". Refer {{issue|10705}}.
 
=== Paths of Peril: Shadow Issues ===
In the mini-game 'Paths of Peril', some shadows of players or AI opponents are displayed incorrectly if '''Store EFB Copies to Texture only''' is enabled. Disable it to fix this issue.


=== Z-Fighting ===
In some rare cases Z-Fighting may occur if '''Fast Depth Calculation''' is enabled. Disable it to fix this issue.
(For example, Z-Fighting occurs at the end of playing Toad's Midway Madness in single player mode when the player receives his gift.)
}}}}
}}}}
=== Texture Seams ===
Texture seams appear on the left edge of message boxes in mini game descriptions. Also happens with 1× IR. Refer {{issue|8606}}.<br>
Fixed since the introduction of '''Manual Texture Sampling'''. Enable it to fix this issue.
{{image|Mario Party 4 Texture Seams.png|Texture Seams|br}}


== Enhancements ==
== Enhancements ==
=== Distorted Text Boxes ===
The texture for the text backdrop will become heavily distorted if '''Force Texture Filtering''' is enabled.
{{image|GMPE01_Dolphin_NoAF_Accurate.png|Correct emulation. Anisotropic filtering disabled.}}
{{image|GMPE01_Dolphin_2xAF_Distorted.png|Anisotropic filtering enabled (2x).|br}}


=== 16:9 Widescreen Gecko Code ===
=== 16:9 Widescreen Gecko Code ===
Line 141: Line 153:
</pre>
</pre>


=== 60Hz AR Codes ===
=== <s>Distorted Text Boxes</s> ===
==== EU [http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1940] ====
The texture for the text backdrop will become heavily distorted if '''Force Texture Filtering''' is enabled. This is fixed since at least {{revision|5.0-10411}}.
<pre>Enable 60Hz Mode [Ralf]
{{image|GMPE01_Dolphin_NoAF_Accurate.png|Correct emulation. Anisotropic filtering disabled.}}
G1E6-CGXD-0Z6XC
{{image|GMPE01_Dolphin_2xAF_Distorted.png|Anisotropic filtering enabled (2x).|br}}
JDH2-CV9M-98TQM</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|forcefilter              = Off
|efb2texonly   = Off
|forcefilternotes          = Distorts text boxes if enabled.
|efb2texonlynotes   = Avoid shadow issues
|accuratetexturecache   = Safe
|accuratetexturecache   = Position 1 (Safe)
|accuratetexturecachenotes = Show Trace Race appropriately
|accuratetexturecachenotes = Show Trace Race correctly
 
|fastdepth   = Off
|fastdepthnotes            = Avoid Z-Fighting
|manualtexturesampling      = On
|manualtexturesamplingnotes = Fixes Texture Seams in minigame description message boxes.
}}
}}


Line 166: Line 180:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=2953|OS=Windows XP|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 7600 GT|result=Runs great, the mini games work, the speed is playable and there are no graphical problems to see really. Working 100%, just not full speed. [http://www.youtube.com/watch?v=svjZIT_fGU0 Mario Party 4 on Dolphin Wii/GC Emulator (HQ)]|tester=iNexXxuS}}
{{testing/entry|revision=2953|OS=Windows XP|CPU=Intel Core 2 Duo @ 2.13 GHz|GPU=NVIDIA GeForce 7600 GT|result=Runs great, the mini games work, the speed is playable and there are no graphical problems to see really. Working 100%, just not full speed. [https://www.youtube.com/watch?v=svjZIT_fGU0 Mario Party 4 on Dolphin Wii/GC Emulator (HQ)]|tester=iNexXxuS}}
{{testing/entry|revision=7035|OS=Windows 7|CPU=AMD Phenom II X4 @ 3GHz|GPU=AMD R9 270x|result=Game has Constantly 55-60FPS|tester=Aceron12}}
{{testing/entry|revision=7035|OS=Windows 7|CPU=AMD Phenom II X4 @ 3 GHz|GPU=AMD R9 270X|result=Game has Constantly 55-60FPS|tester=Aceron12}}
{{testing/entry|revision=3.0-364|OS=Windows 7|CPU=Intel Core i5 @ 2.9GHz|GPU=Intel HD Graphics 3000|result=Runs at 54-60FPS at 2X Native Resolution, 4X Anisotropic Filtering, & Direct 3D 11 Video Backend|tester=Ace013}}
{{testing/entry|revision=3.0-364|OS=Windows 7|CPU=Intel Core i5 @ 2.9 GHz|GPU=Intel HD Graphics 3000|result=Runs at 54-60FPS at 2X Native Resolution, 4X Anisotropic Filtering, & Direct 3D 11 Video Backend|tester=Ace013}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i7-2700K @ 3.5GHz|GPU=NVIDIA GeForce GTX 580|result= Playable with full speed and audio issues with HLE. LLE stutters the game down to 75% FPS.|tester=Drezus}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 580|result= Playable with full speed and audio issues with HLE. LLE stutters the game down to 75% FPS.|tester=Drezus}}
{{testing/entry|revision=3.5-78|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 6870|result=Mario Party 4 is very playable with the latest AX HLE revision. Game plays at full speed with no audio issues whatsoever on this revision using HLE.|tester=Gumphrey}}
{{testing/entry|revision=3.5-78|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 6870|result=Mario Party 4 is very playable with the latest AX HLE revision. Game plays at full speed with no audio issues whatsoever on this revision using HLE.|tester=Gumphrey}}
{{testing/entry|revision=4.0-648|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=AMD Radeon HD 7850|result=Used branch [http://dolphin-emu.org/download/list/dc-netplay/1/ dc-netplay]. Runs perfectly. 60FPS at all times. Disable anisotropic filtering to correct text box error.|tester=Serris}}
{{testing/entry|revision=4.0-648|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=AMD Radeon HD 7850|result=Used branch [https://dolphin-emu.org/download/list/dc-netplay/1/ dc-netplay]. Runs perfectly. 60FPS at all times. Disable anisotropic filtering to correct text box error.|tester=Serris}}
{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=The game works perfectly with the default settings. The FPS doesn't go any lower than 58. I've cleared the story mode on all difficulties with all characters and noticed no bug, lag, glitch or other issues. Same thing for every minigame played.|tester=Boring Kid Near the River}}
{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=AMD Radeon R7 240|result=The game works perfectly with the default settings. The FPS doesn't go any lower than 58. I've cleared the story mode on all difficulties with all characters and noticed no bug, lag, glitch or other issues. Same thing for every minigame played.|tester=Boring Kid Near the River}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=AMD FX-6120 @ 3.8GHz|GPU=AMD Radeon 7850 2GB|result=Perfectly smooth at 60 fps running at 3x native resolution with MSAA using the OpenGL plugin. |tester=SuchDogeWow}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=AMD FX-6120 @ 3.8 GHz|GPU=AMD Radeon 7850 2GB|result=Perfectly smooth at 60 FPS running at 3x native resolution with MSAA using the OpenGL plugin. |tester=SuchDogeWow}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2 GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR|tester=HowardTheDolphin}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16x AF, no anti-aliasing. Runs at a constant 60FPS; no graphical or audio issues. Higher graphical enhancements will result in performance hiccups.|tester=SuperFunnyBros}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3 GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16x AF, no anti-aliasing. Runs at a constant 60FPS; no graphical or audio issues. Higher graphical enhancements will result in performance hiccups.|tester=SuperFunnyBros}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=ridW0UiKvxc|cap1=Dolphin Emulator 4.0 - Mario Party 4 (1080p HD) - Nintendo GameCube
|vid1=ridW0UiKvxc|cap1=Dolphin Emulator 4.0 - Mario Party 4 (1080p HD) - Nintendo GameCube
|vid2=svjZIT_fGU0|cap2=Mario Party 4 on Dolphin Wii/GC Emulator (HQ)
|vid2=svjZIT_fGU0|cap2=Mario Party 4 on Dolphin Wii/GC Emulator (HQ)
|vid3=IsMQjOOKoXo|cap3=Mario Party 4 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=IsMQjOOKoXo|cap3=Mario Party 4 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=O0jZx3OFxmE|cap4=Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)  
|vid4=O0jZx3OFxmE|cap4=Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid5=9QazMpMF8PE|cap5=(1440p60) Mario Party 4 Gameplay - Dolphin 5.0
|vid5=9QazMpMF8PE|cap5=(1440p60) Mario Party 4 Gameplay - Dolphin 5.0
}}
}}


{{Navigation/Mario Party}}
{{Navigation/Mario Party}}
[[Category:GameCube games]]
[[Category:GameCube games]]
221

edits