Mario Party 5: Difference between revisions

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{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=NVIDIA GeForce 560 Ti|result=Playable, minor graphical glitches in menus and some mini-games, always full speed.|tester=Arezco}}
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=NVIDIA GeForce 560 Ti|result=Playable, minor graphical glitches in menus and some mini-games, always full speed.|tester=Arezco}}
{{testing/entry|revision=3.5-290|OS=Windows 7 x64|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=NVIDIA GeForce 410M|result=Playable (always full speed), but the music temporarily run (no problem with the sound effects and voice), of 40 mini-games tested no graphical bug with OpenGL.|tester=Dratal}}
{{testing/entry|revision=3.5-290|OS=Windows 7 x64|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=NVIDIA GeForce 410M|result=Playable (always full speed), but the music temporarily run (no problem with the sound effects and voice), of 40 mini-games tested no graphical bug with OpenGL.|tester=Dratal}}
{{testing/entry|revision=4.0-7840|OS=Windows 10 x64|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=Runs at a solid 60FPS and has almost no issues. It does seem to throw some opcode error in netplay when the wiggler capsule is used, but the emulator does not crash. Pushy penguins minigame does not flicker anymore. Instead, on OpenGL the penguin EFB copy is scaled but has a black background, and on Direct3D the penguin EFB copy is not scaled but does not have the black background. Setting XFB to Real will fix the black background on OpenGL. Additionally, the some UI elements have alignment issues above 2x native resolution, regardless of texture filtering, and the widescreen hack does not behave well.|tester=Techjar}}
{{testing/entry|revision=4.0-7840|OS=Windows 10 x64|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=Runs at a solid 60FPS and has almost no issues. It does seem to throw some opcode error in netplay when the wiggler capsule is used, but the emulator does not crash. Pushy penguins minigame does not flicker anymore. Instead, on OpenGL the penguin EFB copy is scaled but has a black background, and on Direct3D the penguin EFB copy is not scaled but does not have the black background. Setting XFB to Real will fix the black background on OpenGL. Additionally, some UI elements have alignment issues above 2x native resolution, regardless of texture filtering, and the widescreen hack does not behave well.|tester=Techjar}}
{{testing/end}}
{{testing/end}}


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