Mario Party 5: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
===  Pushy Penguins Flicker ===
With XFB set to anything but Real, the Pushy Penguins minigame will have flickering issues.
=== Wiggler Capsule ===
=== Wiggler Capsule ===
Using wiggler capsule results into unknown opcode. Refer {{issue|8104}}.
Using wiggler capsule results into unknown opcode. Refer {{issue|8104}}.
=== <s>Pushy Penguins Flicker</s> ===
With XFB set to anything but Real, the Pushy Penguins minigame will have flickering issues. Fixed with Hybrid XFB in {{revision|5.0-5874}}.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Sprite Alignment Issues ===
=== Sprite Alignment Issues ===
Minor sprite alignment issues occur if either Force Texture Filtering or Anisotropic Filtering are enabled without Vertex Rounding enabled as well. OpenGL at 1x Native Internal Resolution can also exhibit similar problems, but even more minor.
Minor sprite alignment issues occur if either Force Texture Filtering or Anisotropic Filtering are enabled without Vertex Rounding enabled as well. OpenGL at 1x Native Internal Resolution can also exhibit similar problems, but even more minor.
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|forcefilter = Off
|forcefilter = Off
|forcefilternotes = Avoid sprite alignment problems
|forcefilternotes = Avoid sprite alignment problems
|xfb                    = Real
|xfbnotes              = Avoid flicker in Pushy Penguins
}}
}}


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{{VersionCompatibilityVersion|3.5-78|****|AX-HLE merger causes hanging with HLE}}
{{VersionCompatibilityVersion|3.5-78|****|AX-HLE merger causes hanging with HLE}}
{{VersionCompatibilityVersion|3.5-1154|****|AX-HLE 2.0 merger fixes hanging with HLE}}
{{VersionCompatibilityVersion|3.5-1154|****|AX-HLE 2.0 merger fixes hanging with HLE}}
{{VersionCompatibilityVersion|5.0-5874|****|Hybrid XFB corrects Pushy Penguins}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}