Mario Party 6: Difference between revisions

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'''''Mario Party 6''''' is the sixth game in the ''Mario Party'' series of board game-style video games by Nintendo and is the third title in the series made for Nintendo [[GameCube]]. It is the first GameCube game to make use of a microphone add-on.
'''''Mario Party 6''''' is the sixth game in the ''Mario Party'' series of board game-style video games by Nintendo and is the third title in the series made for Nintendo [[GameCube]]. It is the first GameCube game to make use of a microphone add-on.


== Patches ==
== Problems ==
=== 60Hz AR Codes ===
=== {{s}} Battle Bridge Hang {{/s}} ===
On JIT and Interpreter, characters will start to jitter just before beginning the first minigame on the battle bridge. This causes the game to hang infinitely while they try to get into place. JITIL does not suffer from this problem and can be used as a work around. See {{issue|7292|fixed}} Fixed by {{revision|4.0-1706}}.
 
== Enhancements ==
{{Template:Outdated}}
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1938] ====
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1938] ====
<pre>Enable 60Hz Mode [Ralf]
<pre>Enable 60Hz Mode [Ralf]
3ZDD-J2N6-QEHFH
3ZDD-J2N6-QEHFH
PC43-KB32-HEFKZ</pre>
PC43-KB32-HEFKZ</pre>
== Problems ==
=== {{s}} Battle Bridge Hang {{/s}} ===
On JIT and Interpreter, characters will start to jitter just before beginning the first minigame on the battle bridge. This causes the game to hang infinitely while they try to get into place. JITIL does not suffer from this problem and can be used as a work around. See {{issue|7292}} Fixed by {{revision|4.0-1706}}.


== Configuration ==
== Configuration ==
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