Mario Power Tennis (GC): Difference between revisions

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{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game runs fine and is 90% playable except minigames. graphical glitches cause the mini games to becomes hard or even impossible to play. Character models stretch across screen. Lighting is all dark. Shadows flicker. No graphical settings or hacks can fix these graphical issues its something the developers will have to fix in the next version of Dolphin.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game runs fine and is 90% playable except minigames. graphical glitches cause the mini games to becomes hard or even impossible to play. Character models stretch across screen. Lighting is all dark. Shadows flicker. No graphical settings or hacks can fix these graphical issues its something the developers will have to fix in the next version of Dolphin.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7970|result=Game has a large memory leak, and uses upwards of 4GB of RAM with extended play. Issue did not occur in Dolphin {{revision|3.5}}, but it does occur in the {{revision|4.0-681}}. Stuttering, poor lighting, and slowdowns are still very common, and the known vertex/flickering issues still apply. Again, no settings seem to clear these issues up.|tester=S8}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7970|result=Game has a large memory leak, and uses upwards of 4GB of RAM with extended play. Issue did not occur in Dolphin {{revision|3.5}}, but it does occur in the {{revision|4.0-681}}. Stuttering, poor lighting, and slowdowns are still very common, and the known vertex/flickering issues still apply. Again, no settings seem to clear these issues up.|tester=S8}}
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-6300 @ 3.5GHz|GPU=AMD R7 250|result=Mostly smooth gameplay, some slowdowns during certain scenes, but actual gameplay is always 60 FPS. All issues such as misrendered polygons and textures, darkened scoreboard and shadow flickering are present. OpenGL|tester=RunDevilRun007}}
{{testing/entry|revision=4.0-5295|OS=Windows 7|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 970|result=OpenGL, 4x Native, AF 16x, No AA, 60FPS 99% of the time. As far as I can see, most problems appear to be fixed. Courts and shadows no longer flicker and character polygons are rendered correctly. Everything runs perfectly.|tester=XzisT}}
{{testing/entry|revision=4.0-5295|OS=Windows 7|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 970|result=OpenGL, 4x Native, AF 16x, No AA, 60FPS 99% of the time. As far as I can see, most problems appear to be fixed. Courts and shadows no longer flicker and character polygons are rendered correctly. Everything runs perfectly.|tester=XzisT}}
{{testing/entry|revision=4.0-8560|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=The game runs perfectly at 1600x900 with 4x SSAA and 16x AF with all graphical enhancements turned on.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-8560|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=The game runs perfectly at 1600x900 with 4x SSAA and 16x AF with all graphical enhancements turned on.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-6300 Six Core @ 3.5GHz|GPU=AMD R7 250|result=Mostly smooth gameplay, some slowdowns during certain scenes, but actual gameplay is always 60 FPS. All issues such as misrendered polygons and textures, darkened scoreboard and shadow flickering are present. OpenGL|tester=RunDevilRun007}}
{{testing/end}}
{{testing/end}}