Mario Sports Mix
Mario Sports Mix is a sports video game developed by Square Enix for Wii video game console. It features volleyball, both field hockey and ice hockey, dodgeball, and street basketball, but typical Mario sports styling, such as power ups, special moves, and arcade-style gameplay. The game features mostly characters and locations from the Mario series with a few guest appearances by characters from Square Enix's Final Fantasy and Dragon Quest series of games. Players can also opt to play as one of their Mii characters.
Mario Sports Mix | |
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Developer(s) | Square Enix, Nintendo SPD Group No.4 |
Publisher(s) | Nintendo |
Series | Mario Sports |
Platform(s) | Wii |
Release date(s) | JP November 25, 2010 NA February 7, 2011 EU January 28, 2011 AUS January 27, 2011 |
Genre(s) | Sports, Volleyball, Hockey, Basketball, Dodgeball, Field hockey |
Mode(s) | Single-player, Multiplayer (4), Online (4), Co-op (4) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Enhancements
Anti-Aliasing
Using anti-aliasing causes problems with shadow transparency.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Anti-Aliasing | None | Enables shadows cast over courts to have the correct transparency values |
Version Compatibility
The graph below charts the compatibility with Mario Sports Mix since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-735 | Windows 7 | Intel Core i7-2700K @ 3.5GHz | NVIDIA GeForce GTX 580 | Menus invisible with DirectX 9. Stuttering and significant FPS loss with LLE enabled. Perfect with DirectX 11 and HLE. | Drezus |
3.5-1070 | Windows 7 | Intel Core i3-2100 @ 3.1GHz | NVIDIA GeForce GTX 650 | 60FPS constant with DX11 and HLE. Good on 3x Native, probably could do 4x with these specs. DX9 still has invisible textures. | tommyB |